Table 3 Sociodemographic associations with problematic screen use in the Adolescent Brain Cognitive Development (ABCD) Study.

From: Social epidemiology of early adolescent problematic screen use in the United States

Ā 

Video gamesa

Social mediab

Mobile phonesc

Sociodemographic characteristics

B (95% CI)

p

B (95% CI)

p

B (95% CI)

p

Age

0.02 (–0.02 to 0.05)

0.281

0.09 (0.04 to 0.13)

<0.001

0.18 (0.14 to 0.23)

<0.001

Sex

Ā ā€ƒFemale

reference

Ā 

reference

Ā 

reference

Ā 

Ā ā€ƒMale

0.74 (0.69 to 0.79)

<0.001

–0.11 (–0.16 to –0.05)

<0.001

–0.18 (–0.24 to –0.12)

<0.001

Race/ethnicity

Ā ā€ƒWhite

reference

Ā 

reference

Ā 

reference

Ā 

Ā ā€ƒLatinx/Hispanic

0.12 (0.04 to 0.20)

0.004

0.06 (–0.04 to 0.15)

0.250

0.11 (0.004 to 0.21)

0.041

Ā ā€ƒBlack

0.17 (0.10 to 0.25)

<0.001

0.11 (0.02 to 0.19)

0.018

0.21 (0.12 to 0.31)

<0.001

Ā ā€ƒAsian

0.14 (0.04 to 0.25)

0.008

0.02 (–0.12 to 0.15)

0.814

–0.16 (–0.32 to 0.00)

0.050

Ā ā€ƒNative American

0.25 (0.12 to 0.38)

<0.001

0.14 (–0.06 to 0.33)

0.167

0.29 (0.11 to 0.47)

0.002

Ā ā€ƒOther

0.14 (–0.12 to 0.40)

0.281

0.04 (–0.40 to 0.49)

0.848

–0.03 (–0.51 to 0.45)

0.902

Primary language of adolescent

Ā ā€ƒNon-English

reference

Ā 

reference

Ā 

reference

Ā 

Ā ā€ƒEnglish

0.06 (–0.04 to 0.16)

0.219

0.03 (–0.09 to 0.14)

0.648

–0.11 (–0.23 to 0.02)

0.092

Household income

Ā ā€ƒ$75,000 and greater

reference

Ā 

reference

Ā 

reference

Ā 

Ā ā€ƒLess than $75,000

0.17 (0.11 to 0.23)

<0.001

0.12 (0.05 to 0.20)

0.001

0.15 (0.07 to 0.23)

<0.001

Parents’ highest education

Ā ā€ƒCollege education or more

reference

Ā 

reference

Ā 

reference

Ā 

Ā ā€ƒHigh school education or less

0.10 (0.02 to 0.18)

0.014

0.01 (–0.08 to 0.10)

0.774

0.06 (–0.04 to 0.16)

0.228

Parent marital status

Ā ā€ƒMarried/partnered

reference

Ā 

reference

Ā 

reference

Ā 

Ā ā€ƒUnmarried/unpartnered

0.03 (–0.03 to 0.09)

0.286

0.07 (–0.00 to 0.14)

0.054

0.10 (0.02 to 0.18)

0.011

  1. Bold indicates p < 0.05. ABCD propensity weights were applied based on the American Community Survey from the US Census.
  2. All models include age, sex, race/ethnicity, primary language, household income, parent education, parent marital status, and site.
  3. aAsked among a subset who reported video game use (n = 7595).
  4. bAsked among a subset who reported social media use (n = 5652).
  5. cAsked among a subset who reported mobile use (n = 7361).