Extended Data Fig. 6: Fast task engagement with Moculus using 3D object as a cue for the reward zone. | Nature Methods

Extended Data Fig. 6: Fast task engagement with Moculus using 3D object as a cue for the reward zone.

From: Moculus: an immersive virtual reality system for mice incorporating stereo vision

Extended Data Fig. 6: Fast task engagement with Moculus using 3D object as a cue for the reward zone.

a, Average licking rate (mean ± SEM) timed to a visually cued water reward (Fig. 4d,e) across multiple training days, broken to 10-minutes intervals, compared to shuffled data. b, Bar graphs showing averaged licking rates before the reward zone (anticipatory licking, light gray) and in the reward zone (gray). Data from n = 5 mice, minimum 150 trials/day (trials/day: mean=205.6, SD = 43.41). *: indicates significant difference compared to the baseline period (two-sided paired t-test, p < 0.05, for exact p-values, see Source Data Files). c, The same data as in a but with a shorter timeframe. Average licking rate (mean ± SEM) timed to a visually cued water reward across multiple training days, broken into 10-minute intervals (red), compared to shuffled data (black). Data from n = 5 mice, minimum 150 trials/day (trials/day: mean= 205.6, SD = 43.41).

Source data

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