Figure 3
From: Context conditioning in humans using commercially available immersive Virtual Reality

Context conditioning in iVR results in acquisition conditioned defensive responses. Bar plots reflecting mean startle and skin conductance responses in the first half (Early) and second half (Late) of the context-conditioning task for the threat (CTX+, red), safe context (CTX−, blue), and neutral context (Hallway, green). (a) Context conditioning resulted in greater electromyography responses (i.e. eye blink magnitude) to startle probes when participants traversed the threat context. (b) Context conditioning resulted in greater skin conductance responses (i.e. sweating) to startle probes when participants traversed the threat context. (c) Context conditioning resulted in greater skin conductance responses (i.e. sweating) when participants transitioned into the threat context. Error bars = s.e.m. Coloured geometrical shapes represent individual data-points. *p < 0.05, **p < 0.01, ***p < 0.001.