Figure 4
From: Context conditioning in humans using commercially available immersive Virtual Reality

Context conditioning results in acquisition explicit threat memory. Bar plots reflecting mean estimated number of received shocks (a) and mean estimated reinforcement rate (b) for the threat (CTX+, red), safe context (CTX−, blue) tested at the end of the experiment. Dashed grey line indicates actual number of administered shocks (a: 8 shocks in CTX+ only) and actual reinforcement rate (b) 60% of CTX+ trials featured delivery of shock). Following iVR conditioning, participants accurately estimated having received more shocks in the CTX+ than CTX− and associated the CTX+ with a higher reinforcement rate then the CTX−. (c) Bar plots reflecting mean memory scores on four-alternative choice memory questionnaire testing memory for items that had been present in the CTX+ and CTX−. Dashed line indicates chance level (25%). Participants remembered items from both context above change there were no difference in item memory between contexts. Error bars = s.e.m. Coloured geometrical shapes represent individual data-points. ***p < 0.001.