Table 2 Accuracy and Discrimination in Experiment 1.
From: Virtual reality video game improves high-fidelity memory in older adults
Targets | Lures | Novels | LDI | |
|---|---|---|---|---|
Hit | CR | CR | ||
Younger | 0.81 ± 0.02 | 0.68 ± 0.02 | 0.99 ± 0.01 | 0.67 ± 0.02 |
Older | 0.80 ± 0.02 | 0.55 ± 0.03 | 0.98 ± 0.01 | 0.53 ± 0.03 |