Table 2 Results of the mixed models, β (SE) representing the change of score of the CMG per session training.

From: Brain training using cognitive apps can improve cognitive performance and processing speed in older adults

Age

Cognitive Mobile Games

Square Numbers

Memory Sweep

Word Pair

Babble Bots

Must Sort

Unique

Rush Back

60–64

108 (0.6)

76 (0.3)

143 (0.5)

61 (0.9)

172 (0.4)

148 (0.4)

101 (0.3)

65–69

89 (0.7)

63 (0.3)

130 (0.5)

61 (0.9)

131 (0.4)

123 (0.4)

87 (0.2)

70–74

75 (0.9)

54 (0.4)

114 (0.5)

53 (0.9)

96 (0.5)

100 (0.4)

78 (0.3)

75–79

63 (1.3)

45 (0.6)

93 (0.8)

48 (0.9)

69 (0.8)

80 (0.6)

73 (0.4)

 ≥ 80

61 (1.8)

38 (0.8)

88 (1.1)

50 (0.9)

87 (1)

81 (0.8)

68 (0.6)

p-value

 < 0.001

 < 0.001

 < 0.001

 < 0.001

 < 0.001

 < 0.001

 < 0.001

  1. Models are adjusted for the total duration of the training (Supplementary Table S1).