Table 2 Results of the mixed models, β (SE) representing the change of score of the CMG per session training.
Age | Cognitive Mobile Games | ||||||
|---|---|---|---|---|---|---|---|
Square Numbers | Memory Sweep | Word Pair | Babble Bots | Must Sort | Unique | Rush Back | |
60–64 | 108 (0.6) | 76 (0.3) | 143 (0.5) | 61 (0.9) | 172 (0.4) | 148 (0.4) | 101 (0.3) |
65–69 | 89 (0.7) | 63 (0.3) | 130 (0.5) | 61 (0.9) | 131 (0.4) | 123 (0.4) | 87 (0.2) |
70–74 | 75 (0.9) | 54 (0.4) | 114 (0.5) | 53 (0.9) | 96 (0.5) | 100 (0.4) | 78 (0.3) |
75–79 | 63 (1.3) | 45 (0.6) | 93 (0.8) | 48 (0.9) | 69 (0.8) | 80 (0.6) | 73 (0.4) |
≥ 80 | 61 (1.8) | 38 (0.8) | 88 (1.1) | 50 (0.9) | 87 (1) | 81 (0.8) | 68 (0.6) |
p-value | < 0.001 | < 0.001 | < 0.001 | < 0.001 | < 0.001 | < 0.001 | < 0.001 |