Table 3 Median [IQR] processing speed (expressed as reaction time in ms) for the different CMG according to the age of the participants for the first session of training.
Age | Cognitive Mobile Games | ||||
|---|---|---|---|---|---|
Square Numbers | Word Pair | Must Sort | Unique | Rush Back | |
60–64 | 4371 [2391] | 7478 [2059] | 571 [240] | 4121 [1472] | 1175 [650] |
65–69 | 4478 [2404] | 7592 [2489] | 609 [264] | 4238 [1662] | 1182 [685] |
70–74 | 4450 [2158] | 7775 [2852] | 637 [283] | 4396 [1685] | 1226 [700] |
75–79 | 5144 [2460] | 8076 [2892] | 665 [309] | 4547 [2103] | 1249 [695] |
≥ 80 | 5811 [2505] | 8086 [2880] | 669 [380] | 4643 [2459] | 1215 [742] |