Table 3 Number of apps incorporating a particular PSD principle.

From: Standardized evaluation of the quality and persuasiveness of mobile health applications for diabetes management

Implemented principles (%)

Example

System credibility

Real-world feel

98.3

Providing contact data of developers

Authority

14.2

Citations of clinicians

Third-party endorsements

28.3

Recommendations of diabetes institutions

Verifiability

22.5

Providing source of information and links to it

Dialogue support

Praise

23.3

Feedback/compliments on tracked data

Rewards

2.5

Collecting stars for engaging in lessons

Reminders

16.7

System based daily pop-up messages

Suggestion

85.8

Recipes for healthy nutrition

Similarity

4.2

Stories of other diabetes patients

Social role

7.5

Guidance by an avatar

Primary task support

Reduction

16.7

Dividing tracking in small simple steps

Tunneling

6.7

Implementing sequential lessons

Tailoring

25.0

Adapting information according to type of diabetes

Personalization

10.0

Possibility to customize interface

Self-monitoring

28.3

Feature for glucose tracking

Simulation

0.8

Calculator how glucose level changes during the day

Rehearsal

5.0

Knowledge quiz

Social support

Social learning

2.5

Board showing activity of other app users

Social comparison

0

Comparison of user’s response to others’ responses

Normative influence

13.3

Comparing glucose values to healthy peers

Social facilitation

7.5

Online discussion forum

Cooperation

1.7

Giving advice in small peer groups

Competition

0

Leader boards on daily activity level

Recognition

7.5

Liking and posting achievements

  1. System credibility, dialogue support, primary task support and social support are the four categories of persuasive system design. Each category consists of seven principles.