Figure 2

Representative examples of 4 × 4 simulated dominance structure evolving from 1, 5, 10, and 30 seasons of pairwise contests (‘everyone against closest neighbors’). Gompertz variables a = − 1, b = 15, and c = 1.0). (a) ‘Null variant’ network, and (b) ‘Winner-loser variant’ network. Upper rows: Histogram of token distribution, Middle rows: Spatial distribution of winners and losers on a rectangular 4 × 4 landscape, Bottom rows: Logical graph structures based on the distances given by the shortest undirected paths between the nodes. (c) Triad motif patterns (mean values, 2nd and 3rd quartiles, and 95% confidence intervals) from 10 repetitions.