Table 1 Characteristics of included studies.

From: The impact of digital healthcare systems on pain and body function in patients with knee joint pain: a systematic review and meta-analysis

Study

Age (y)

Gender (M/F)

Disease

DH device

Duration

TR protocol

DH protocol

Index

Gianola 2020

68.6 ± 8.8

37/48

TKA

VR

10 days; 1x/day

Passive knee motion and walking; 60 min

Similar exercises for goals with VR

Pain, ROM

Hadamus 2021

68.5 ± 6.3

14/28

TKA

VR

4 weeks; 5x/week

Knee range of motion, gait and balance, manual therapy and massage

Additionally received 3x/week of VR games

Balance

Hadamus 2022

68.5 ± 6.4

19/40

TKA

VR

4 weeks; 5x/week

Knee range of motion, gait and balance, manual therapy and massage

Additionally received 3x/week of VR games

WV

Li 2022

32.7 ± 7.7

18/22

Knee joint injury

AR

14 days; 1x/day

Active and passive ankle joint function exercises

A virtual knee joint was constructed in the exercise therapy to drive the real knee joint to carry out training

Pain

Nambi 2020

22.3 ± 1.3

40/0

Knee OA

VR

4 weeks; 5x/week

Resistance training for muscles around the knee joint, 15 repetitions, 3 sets, 20 min

VR games that focus on knee joint movements, 20 min

Pain

Ozlu 2023

53.5 ± 9.9

30/43

Knee OA

VR

3 weeks; 5x/week

Transcutaneous electrical nerve stimulation on the knee; 20 min; 100 MHz

Additionally received 3x/week of VR games

Pain, balance, WV

Pournajaf 2020

69.7 ± 6.9

22/34

TKA

VR

3 weeks; 5x/week

Balance and proprioception training; 45 min

Similar exercises for goals with VR

Pain, WV

Shim 2023

70.6 ± 6.6

11/43

TKA

AR

12 weeks; 7x/week

ROM, gait, balance and strengthening exercise

Lower limb range of motion, stretching and isometric exercises based on AR

Pain, ROM, balance, WV

Yu 2023

68.9 ± 3.7

3/21

TKA

AR

4 weeks; 3x/week

Passive range of motion and continuous passive motion training; 30 min

Lower limb function exercise based on AR

Pain, ROM, balance

  1. M male, F female, TKA total knee arthroplasty, OA osteoarthritis, VR virtual reality, AR augmented reality, ROM range of motion, WV walking velocity.