Table 1 Regression models for the success and uniqueness of the navigation routes.

From: Individual differences in knowledge network navigation

 

Dependent variable: success

Dependent variable: uniqueness

Logistic

OLS

Speed-race games

Least-clicks games

Speed-race games

Least-clicks games

Age

0.053*** (0.008)

0.021*** (0.006)

0.018** (0.007)

− 0.002 (0.004)

Female

0.362** (0.136)

0.086 (0.118)

− 0.127 (0.100)

− 0.087 (0.070)

Asian American

0.812*** (0.181)

0.168 (0.159)

0.215 (0.113)

0.022 (0.089)

African American

− 0.452* (0.186)

− 0.293* (0.138)

− 0.024 (0.146)

− 0.021 (0.085)

Foreign Language (Native)

0.601** (0.190)

− 0.130 (0.155)

− 0.129 (0.127)

0.045 (0.092)

Foreign Language

0.721*** (0.141)

0.457*** (0.120)

0.156 (0.096)

0.066 (0.072)

Liberal

0.086 (0.137)

0.411*** (0.117)

0.125 (0.099)

− 0.026 (0.071)

Agreeableness

− 0.012 (0.015)

− 0.002 (0.013)

0.011 (0.011)

− 0.002 (0.007)

Conscientiousness

0.026 (0.015)

0.020 (0.013)

0.007 (0.010)

0.001 (0.007)

Extroversion

− 0.031* (0.014)

− 0.013 (0.013)

0.0005 (0.010)

− 0.004 (0.008)

Neuroticism

− 0.007 (0.014)

0.021 (0.012)

0.001 (0.009)

− 0.001 (0.007)

Openness

0.018 (0.015)

− 0.017 (0.013)

− 0.002 (0.010)

0.009 (0.008)

Wikipedia1

0.206*** (0.060)

0.130** (0.050)

0.024 (0.041)

0.028 (0.029)

Wikipedia2

0.081 (0.085)

− 0.108 (0.078)

0.079 (0.058)

0.028 (0.047)

Spatial1

0.097 (0.053)

0.160*** (0.048)

− 0.034 (0.035)

0.017 (0.028)

Spatial2

0.004 (0.059)

0.067 (0.057)

0.014 (0.038)

− 0.026 (0.033)

Spatial3

0.081 (0.068)

− 0.111* (0.053)

0.154** (0.048)

− 0.022 (0.033)

Spatial4

− 0.030 (0.075)

0.120 (0.065)

0.017 (0.048)

− 0.049 (0.040)

Employment1

0.033 (0.048)

− 0.014 (0.042)

0.056 (0.034)

0.001 (0.025)

Employment2

− 0.045 (0.058)

− 0.107* (0.049)

− 0.003 (0.039)

0.009 (0.028)

Employment3

− 0.116 (0.079)

− 0.023 (0.067)

− 0.018 (0.058)

− 0.036 (0.041)

Education1

0.063 (0.060)

− 0.083 (0.048)

− 0.091* (0.041)

0.017 (0.029)

Education2

− 0.047 (0.098)

− 0.023 (0.081)

0.012 (0.076)

0.063 (0.050)

Computer1

− 0.102* (0.047)

0.051 (0.045)

0.005 (0.034)

0.008 (0.027)

Computer2

− 0.020 (0.084)

− 0.072 (0.077)

0.009 (0.056)

− 0.030 (0.046)

Prior (Wikigame)

0.562*** (0.107)

0.394*** (0.110)

0.041 (0.062)

0.022 (0.057)

Prior (Source Page)

− 0.087 (0.068)

− 0.021 (0.057)

− 0.009 (0.050)

− 0.056 (0.034)

Prior (Target Page)

0.192** (0.068)

0.264*** (0.055)

0.011 (0.045)

0.016 (0.033)

Order

0.103*** (0.023)

0.020 (0.019)

0.028 (0.015)

0.006 (0.011)

Constant

− 0.192 (0.745)

− 0.489 (0.683)

− 0.140 (0.512)

0.095 (0.424)

Observations

1479

1662

695

899

R\(^{2}\)

  

0.105

0.040

Adjusted R\(^{2}\)

  

0.056

0.00003

Pseudo R\(^{2}\)

0.237

0.117

  

Deviance

1644.4

2085.3

  

Null deviance

2045.0

2292.9

  

Log likelihood

−822.205

−1042.631

  

Akaike Inf. Crit.

1718.410

2159.261

  

Residual std. error

  

1.044 (df = 658)

0.910 (df = 862)

F statistic

  

2.140*** (df = 36; 658)

1.001 (df = 36; 862)

  1. The table presents logistic regression results for navigation route success (first two columns) and linear regression results for route uniqueness (last two columns) in speed-race and least-clicks games. Coefficients are highlighted in bold when their corresponding variables significantly predict the dependent variable (p < 0.01). The dummy variables indicating the eight games are omitted in the results for simplicity.
  2. *p < 0.05; **p < 0.01; ***p < 0.001.