Table 4 Descriptive statistics of study 3.

From: The role of user participation and psychological distance in consumer brand attitudes in gamified marketing

Sample characteristics

Classification criteria

Samples

Numbers

Percentage (%)

Sex

Male

96

48.5%

Female

102

51.5%

Age

0–20 years old

27

13.6%

21–30 years old

105

53.0%

31–40 years old

52

26.3%

Above 40 years old

14

7.1%

Educational background

Junior high school and below

6

3.0%

High school and specialized

53

26.8%

Undergraduate

112

56.6%

Master and above

27

13.6%

Monthly disposable income

Less than ÂĄ3000

18

9.1%

¥3001–5000

22

11.1%

¥5001–7000

82

41.4%

Above ÂĄ7000

76

38.4%

In the last three months, the number of times you have participated in gamified marketing campaign of brands/companies

0–5 times

19

9.6%

6–10 times

81

40.9%

11–15 times

74

37.4%

More than 15 times

24

12.1%