Table 2 Results of bayesian correlations comparing AUDIT scores, frequency of drinking, no. standard drinks, PGSI and IGD scores to loot box spending and risky loot box index scores.
From: Associations between alcohol consumption and spending on gambling like mechanisms in video games
Variables | Loot box spending ($USD) | RLI score | ||||
|---|---|---|---|---|---|---|
AUDIT scores | rs | − 0.01 | 0.15 | |||
BF+ 0 | 0.09a | 1.31 | ||||
95% CI | [0.00, 0.16] | [0.28, 1.31] | ||||
Frequency of drinking | rs | 0.17 | 0.3 | |||
BF+ 0 | 3.11 | 1302.06 | ||||
95% CI | [0.3, 0.04] | [0.42, 0.16] | ||||
No. standard drinks | rs | 0.16 | 0.27 | |||
BF+ 0 | 1.88 | 246.63 | ||||
95% CI | [0.29, 0.03] | [0.39, 0.13] | ||||
PGSI scores | rs | 0.22 | 0.35 | |||
BF10 | 10.93 | 18,364.78 | ||||
95% CI | [0.35, 0.08] | [0.47, 0.22] | ||||
IGD scores | rs | 0.41 | 0.46 | |||
BF10 | 4,160,401.76 | 539,377,539.41 | ||||
95% CI | [0.52, 0.28] | [0.56, 0.34] | ||||