Table 2 Results of bayesian correlations comparing AUDIT scores, frequency of drinking, no. standard drinks, PGSI and IGD scores to loot box spending and risky loot box index scores.

From: Associations between alcohol consumption and spending on gambling like mechanisms in video games

Variables

 

Loot box spending ($USD)

RLI score

AUDIT scores

rs

− 0.01

0.15

BF+ 0

0.09a

1.31

95% CI

[0.00, 0.16]

[0.28, 1.31]

Frequency of drinking

rs

0.17

0.3

BF+ 0

3.11

1302.06

95% CI

[0.3, 0.04]

[0.42, 0.16]

No. standard drinks

rs

0.16

0.27

BF+ 0

1.88

246.63

95% CI

[0.29, 0.03]

[0.39, 0.13]

PGSI scores

rs

0.22

0.35

BF10

10.93

18,364.78

95% CI

[0.35, 0.08]

[0.47, 0.22]

IGD scores

rs

0.41

0.46

BF10

4,160,401.76

539,377,539.41

95% CI

[0.52, 0.28]

[0.56, 0.34]

  1. All data are rank ordered, except RLI and IGD scores. This renders all correlations as Spearman correlations except for the association between IGD and RLI scores which is a Pearson’s correlation. 95% CI = Credible intervals, loot box spending ($USD) = amount spent on loot boxes in United States dollar amount during the past month, RLI = Risky Loot Box Index, AUDIT = Alcohol Use Disorder Identification Test, frequency of drinking = estimation of what percentage of the time participants are engaging in gaming and alcohol consumption concurrently, no. standard drinks = number of standard drinks consumed during last gaming session, PGSI = Problem Gambling Severity Index, and IGD = Internet Gaming Disorder Checklist, rs = Spearman’s rho. a Indicates evidence in favour of the null hypothesis.