Fig. 1
From: The uncanny valley effect and immune activation in virtual reality

SIgA-changes during VR in the different agent groups. (A) Only in the group, who interacted with uncanny agents, we found a significant increase in sIgA from baseline to post-VR, while sIgA remained unaltered in the other two groups (p < .05). (B) The ΔsIgA significantly differed from zero only in the uncanny group (p < .05, two-tailed). Both figure parts display means and standard errors of the mean. Significant differences (p < .05, two-tailed) are marked with an asterisk. Figure 1B also contains individual data points.