Table 1 Results of study 1 (Grounded-theory coding).

From: An empirical investigation of continuance intention to use online meetings

Main category

Initial category

Definition

F1 Information transmission barriers

C1 Concerns about information transmission

C2 Information reception blocking

It refers to information distortion, delay or loss caused by technical or environmental limitations during online communication (e.g., voice interruption, screen freeze)

F2 Interaction and feedback deficiency

C3 Less interaction

C4 Interaction delay

C5 Less warm-up

C6 Less feedback

C7 Feedback delay

C8 Nonverbal feedback is ambiguous

C9 Low communication efficiency

It refers to users perceive insufficient interaction frequency and lack of key feedback in online settings (e.g., limited real-time interaction features, monotonous formats, no warm-up activities) and blocked feedback channels (e.g., unanswered questions, blurred emoticon feedback)

F3 Negative social presence

C10 Low participation

C11 Weak sense of ritual

C12 Weak sense of coexistence

C13 Weak sense of team

C14 Weak immersion

C15 Weak sense of reality

C16 Low social support

It refers to users feel ignored, isolated, or unable to communicate effectively in digital interactions, (e.g., low participation)

F4 Technical disadvantages

C17 Voice quality

C18 Network delay

C19 Reliance on visual search

C20 Audio source confusion

It refers to shortcomings of online meeting platforms’ technical support (e.g., network lag and screen freezing)

F5 Attention distraction

C21 Distraction

C22 Boredom

It refers to multitasking environments or cognitive overload that causes users to disengage from the presentation content (e.g., perceived boredom)

F6 Self-efficacy

C23 Sense of control

C24 Confidence

It refers to users’ confidence in completing online presentations developed through their own experience

F7 Technical advantages

C25 Privacy protection

C26 Self-hiding

C27 Social avoidance

C28 Break through space limitations

It refers to efficiency gains and experience improvements from platform features (e.g., privacy protection)

F8 Positive emotional experience

C29 Sense of freedom

C30 Sense of relaxed

It refers to positive emotional state triggered by good user experiences during the use of the platform (e.g., users feel greater freedom)

F9 Stress- reducing virtual perception

C31 perceived social presence

C32 perceived informality

It refers to the virtual characteristics of the online environment (e.g., virtual images and virtual physical distance) can reduce the user’s social anxiety and improve the user’s psychological comfort

  1. Categories were generated through open coding and subsequently integrated via axial coding (N = 17 interviews).