Fig. 3 | Scientific Reports

Fig. 3

From: Episodic-like memory in a simulation of cuttlefish behavior

Fig. 3

Predator-Prey Environment. The simulation environment is divided into 9 regions. Every hour, the cuttlefish is placed at the top (x=6, y=0) of region 1 and can move freely between regions. Shrimp are available from hour 2 to hour 5 in region 6. Crabs are available all day (hour 0 to hour 5) in region 8. The predator is in the environment from hour 1 to hour 3. Every hour when available, the shrimp and crab are placed anywhere in their respective regions and stay stationary. Every hour when present, the predator is placed somewhere in the left side (X < 6) of the environment. The predator either moves randomly or approaches a cuttlefish if it is within the predator’s vision.

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