Fig. 4
From: Episodic-like memory in a simulation of cuttlefish behavior

Episodic Like Memory. The percentage of choices after different delays are shown in the boxplots. The last 10 choices in each phase are shown for the 100 simulation runs. (A. Phase 1.) Crab and shrimp are available every hour. Phase 1 occurred during the first 50 days. (B. Phase 2.) Crab are available after 1 hour delays. Shrimp are available after 3 hour delays. Phase 2 occurred during the last 50 days. The red line in the boxplot is the median of the 100 simulation runs, the box extends from the first quartile to the third quartile, the whiskers extend 1.5x beyond the quartiles. Circles denote outliers. Note that in phase 2, the median for crabs(3hr) is zero.