Fig. 9
From: Episodic-like memory in a simulation of cuttlefish behavior

What, When, Where queries to memory. The scatter plots show the expected values of each object, at each location in the environment. The panels from left to right show the result at each hour of the simulation day. The magenta markers denote shrimp encounters, the red markers denote crab encounters, and the black markers denote predator encounters. The size of the marker is proportional to the expected value. The charts show the result after a typical simulation run. Top. Result of the “What-When” query experiments. Bottom. Result of the “When-Where” query experiments.