Table 1 Episodic Like Memory Scenario Parameters.
From: Episodic-like memory in a simulation of cuttlefish behavior
\(\alpha\) | 0.10 |
\(\beta\) | 1.0 |
Cuttlefish Initial Position (x,y) | (0, 4) |
Cuttlefish Vision | \(< 2\) |
Crab Reward | 1.0 |
Crab Position (x,y) | (7, 0) |
Shrimp Reward | 4.0 |
Shrimp Position (x,y) | (7, 7) |
Roam Value | 0.5 |