Table 1 Episodic Like Memory Scenario Parameters.

From: Episodic-like memory in a simulation of cuttlefish behavior

\(\alpha\)

0.10

\(\beta\)

1.0

Cuttlefish Initial Position (x,y)

(0, 4)

Cuttlefish Vision

\(< 2\)

Crab Reward

1.0

Crab Position (x,y)

(7, 0)

Shrimp Reward

4.0

Shrimp Position (x,y)

(7, 7)

Roam Value

0.5