Skip to main content

Thank you for visiting nature.com. You are using a browser version with limited support for CSS. To obtain the best experience, we recommend you use a more up to date browser (or turn off compatibility mode in Internet Explorer). In the meantime, to ensure continued support, we are displaying the site without styles and JavaScript.

Advertisement

Scientific Reports
  • View all journals
  • Search
  • My Account Login
  • Content Explore content
  • About the journal
  • Publish with us
  • Sign up for alerts
  • RSS feed
  1. nature
  2. scientific reports
  3. articles
  4. article
Understanding purchase intention for genAI-enabled museum cultural and creative products using a SOR model
Download PDF
Download PDF
  • Article
  • Open access
  • Published: 20 January 2026

Understanding purchase intention for genAI-enabled museum cultural and creative products using a SOR model

  • Mingxi Shi1,
  • Qihan Guo2,
  • He Li1 &
  • …
  • Kyoungyong Lee1 

Scientific Reports , Article number:  (2026) Cite this article

  • 544 Accesses

  • Metrics details

We are providing an unedited version of this manuscript to give early access to its findings. Before final publication, the manuscript will undergo further editing. Please note there may be errors present which affect the content, and all legal disclaimers apply.

Subjects

  • Cultural and media studies
  • Information systems and information technology
  • Psychology
  • Science, technology and society

Abstract

Generative artificial intelligence (GenAI) is reshaping cultural and creative design and raising new questions about how consumers evaluate museum cultural and creative products (MCCPs). Drawing on the Stimulus–Organism–Response (SOR) framework, this study conceptualizes novelty (NOV), originality (ORI), and cultural congruence (CUL) as key GenAI-enabled design stimuli in MCCPs, and models perceived value (PV) and emotional resonance (ER) as organismic states linked to purchase intention (PI). We surveyed Chinese consumers with basic GenAI literacy (N = 312) and analyzed the data using partial least squares structural equation modeling (PLS-SEM). Within the focal context and sample, NOV, ORI, and CUL are all positively associated with PV, ER, and PI, and PV and ER exhibit small but stable partial mediating roles in the relationships between the three stimuli and PI. Among the direct paths, NOV shows the strongest association with PI (β = 0.269, p < 0.001), ORI is more strongly related to ER, and CUL exerts a comparatively larger impact on PV. The model explains 48.0% of the variance in PI (R2 = 0.480) and demonstrates positive predictive relevance (Q2 > 0). These findings suggest that consumer responses to GenAI-enabled MCCPs are jointly shaped by multiple design features and the value judgments and emotional experiences they elicit, rather than by any single cue or pathway. Theoretically, the study applies and tests the SOR framework in a culture–technology hybrid setting and provides an operational measurement and structural model for NOV, ORI, CUL, PV, ER, and PI, while discussing cultural authenticity and disclosure intensity as plausible boundary conditions to be examined in future research. Managerially, the results imply that museums and cultural–creative practitioners may, conditional on cultural congruence, cautiously leverage GenAI to enhance novelty and originality and use value-oriented cues and culturally resonant narratives to support consumer acceptance of GenAI-enabled MCCPs.

Similar content being viewed by others

Research on driving factors of consumer purchase intention of artificial intelligence creative products based on user behavior

Article Open access 19 May 2025

Research on the mechanism of emotional design in Chinese cultural and creative products

Article Open access 01 August 2022

The application of artificial intelligence-assisted technology in cultural and creative product design

Article Open access 28 December 2024

Data availability

The original contributions presented in the study are included in the article.

References

  1. Cheng, H. et al. Constructing and validating the museum product creativity measurement (MPCM): dimensions for creativity assessment of souvenir products in Chinese urban historical museums. Humanit. Social Sci. Commun. 11 (1), 1–17 (2024).

    Google Scholar 

  2. International Council of Museums. Museum definition. (2022). https://icom.museum/en/resources/standards-guidelines/museum-definition/

  3. Liu, H. & Abidin, S. N. Z. A systematic review on the sustainable development of museum cultural and creative products. Handbook of Research on Issues, Challenges, and Opportunities in Sustainable Architecture, 126–138. (2022).

  4. Li, Y. & Li, J. The influence of design aesthetics on consumers’ purchase intention toward cultural and creative products: evidence from the palace museum in China. Front. Psychol. 13, 939403 (2022).

    Google Scholar 

  5. Zhang, F. & Courty, P. The China museum visit boom: government or demand driven? J. Cult. Econ. 46 (1), 135–163 (2022).

    Google Scholar 

  6. Anantrasirichai, N. & Bull, D. Artificial intelligence in the creative industries: a review. Artif. Intell. Rev. 55 (1), 589–656 (2022).

    Google Scholar 

  7. Li, H. et al. Unveiling consumer satisfaction with AI-generated museum cultural and creative products design: using importance–performance analysis. Sustainability 16 (18), 8203 (2024).

    Google Scholar 

  8. McKinsey & Company. The state of AI in early 2024: gen AI adoption spikes and starts to generate value. (2024). https://www.mckinsey.com/capabilities/quantumblack/our-insights/the-state-of-ai#/

  9. QuestMobile. AIGC industry insight report (June 2024). (2024). https://www.questmobile.com.cn/research/report-new

  10. Zhang, H., Bai, X. & Ma, Z. Consumer reactions to AI design: exploring consumer willingness to pay for AI-designed products. Psychol. Mark. 39 (11), 2171–2183 (2022).

    Google Scholar 

  11. Granulo, A., Fuchs, C. & Puntoni, S. Preference for human (vs. robotic) labor is stronger in symbolic consumption contexts. J. Consumer Psychol. 31 (1), 72–80 (2021).

    Google Scholar 

  12. Li, H. et al. Unveiling the complexity of designers’ intention to use generative AI in corporate product design: A grounded theory and FsQCA. Systems 13 (4), 275 (2025).

    Google Scholar 

  13. Xu, J. et al. Instantmesh: efficient 3d mesh generation from a single image with sparse-view large reconstruction models. ArXiv Preprint arXiv :240407191. (2024).

  14. Zhao, Y., Li, L., Jia, H. & Wu, S. Opportunities and Challenges of Artificial Intelligence Generated Content on the Development of New Digital Economy. In Proceedings of the 2023 2nd International Conference on Artificial Intelligence, Internet and Digital Economy (ICAID 2023) (Vol. 9, p. 473). Springer Nature. (2023), August.

  15. Li, Z., Shu, S., Shao, J., Booth, E. & Morrison, A. M. Innovative or not? The effects of consumer perceived value on purchase intentions for the palace museum’s cultural and creative products. Sustainability 13 (4), 2412 (2021).

    Google Scholar 

  16. Tu, J. C., Liu, L. X. & Cui, Y. A study on consumers’ preferences for the palace museum’s cultural and creative products from the perspective of cultural sustainability. Sustainability 11 (13), 3502 (2019).

    Google Scholar 

  17. Mehrabian, A. & Russell, J. A. An Approach To Environmental Psychology (the MIT, 1974).

  18. Wang, Y., Pan, Y., Yan, M., Su, Z. & Luan, T. H. A survey on chatgpt: AI–generated contents, challenges, and solutions. IEEE Open. J. Comput. Soc. 4, 280–302 (2023).

    Google Scholar 

  19. Cao, Y. et al. A comprehensive survey of AI-generated content (AIGC): A history of generative AI from GAN to ChatGPT. arXiv:2303.04226. https://arxiv.org/abs/2303.04226 (2023).

  20. LeCun, Y., Bengio, Y. & Hinton, G. Deep learning. Nature 521 (7553), 436–444. https://doi.org/10.1038/nature14539 (2015).

    Google Scholar 

  21. Goodfellow, I. J., Pouget-Abadie, J., Mirza, M., Xu, B., Warde-Farley, D., Ozair,S., … Bengio, Y. (2014). Generative adversarial nets. Advances in neural information processing systems, 27.

  22. Elgammal, A., Liu, B., Elhoseiny, M. & Mazzone, M. Can: creative adversarial networks, generating Art by learning about styles and deviating from style norms. ArXiv Preprint arXiv :170607068. (2017).

  23. Ho, J., Jain, A. & Abbeel, P. Denoising diffusion probabilistic models. Adv. Neural. Inf. Process. Syst. 33, 6840–6851 (2020).

    Google Scholar 

  24. Liu, J. & Nah, K. Design collaboration mode of man–computer symbiosis in the age of Intelligence. In International conference on intelligent human systems integration (pp. 640–645). Cham: Springer International Publishing. (2020), January.

  25. Pan, Y., Burnap, A., Hartley, J., Gonzalez, R. & Papalambros, P. Y. Deep design: Product aesthetics for heterogeneous markets. In Proceedings of the 23rd ACM SIGKDD International Conference on Knowledge Discovery and Data Mining (pp. 1961–1970). (2017), August.

  26. Woodworth, R. S. Psychology (Holt, 1929).

  27. Robert, D. & John, R. Store atmosphere: an environmental psychology approach. J. Retail. 58 (1), 34–57 (1982).

  28. Eroglu, S. A., Machleit, K. A. & Davis, L. M. Atmospheric qualities of online retailing: A conceptual model and implications. J. Bus. Res. 54 (2), 177–184 (2001).

    Google Scholar 

  29. Vieira, V. A. Stimuli–organism-response framework: A meta-analytic review in the store environment. J. Bus. Res. 66 (9), 1420–1426 (2013).

    Google Scholar 

  30. Shi, R., Wang, M., Qiao, T. & Shang, J. The effects of live streamer’s facial attractiveness and product type on consumer purchase intention: an exploratory eye-tracking study. Behav. Sci. 14 (5), 375. https://doi.org/10.3390/bs14050375 (2024).

    Google Scholar 

  31. Lin, B. & Shen, B. Study of consumers’ purchase intentions on community E-commerce platform with the SOR model: a case study of china’s Xiaohongshu app. Behav. Sci. 13 (2), 103 (2023).

    Google Scholar 

  32. Kini, R. B., Bolar, K., Rofin, T. M., Mukherjee, S. & Bhattacharjee, S. Acceptance of location-based advertising by young consumers: A stimulus-organism-response (SOR) model perspective. Inform. Syst. Manage. 41 (2), 132–150 (2024).

    Google Scholar 

  33. Gu, C., Jia, S., Lai, J., Chen, R. & Chang, X. Exploring consumer acceptance of AI-generated advertisements: from the perspectives of perceived eeriness and perceived intelligence. J. Theoretical Appl. Electron. Commer. Res. 19 (3), 2218–2238 (2024).

    Google Scholar 

  34. Gerlich, M. The power of virtual influencers: impact on consumer behaviour and attitudes in the age of AI. Administrative Sci. 13 (8), 178 (2023).

    Google Scholar 

  35. Shi, W., Li, L., Zhang, Z., Li, M. & Li, J. Research on driving factors of consumer purchase intention of artificial intelligence creative products based on user behavior. Sci. Rep. 15 (1), 17400 (2025).

    Google Scholar 

  36. Liu, L. & Zhao, H. Research on consumers’ purchase intention of cultural and creative products—Metaphor design based on traditional cultural symbols. Plos One, 19(5), e0301678 (2024).

  37. Qi, J., Song, C. & Wang, Y. Entrepreneurial psychology and motivation of museum cultural and creative product development. Front. Psychol. 12, 733943 (2021).

    Google Scholar 

  38. Gu, M. & Zhao, T. Research on the purchase intention of museum digital cultural and creative products based on value adoption model. Sci. Rep. 15 (1), 18184 (2025).

    Google Scholar 

  39. Rombach, R., Blattmann, A., Lorenz, D., Esser, P. & Ommer, B. High-resolution image synthesis with latent diffusion models. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR 2022) (pp. 10684–10695). (2022). https://doi.org/10.1109/CVPR52688.2022.01042

  40. Runco, M. A. & Jaeger, G. J. The standard definition of creativity. Creativity Res. J. 24 (1), 92–96 (2012).

    Google Scholar 

  41. Amabile, T. M. Creativity in Context: Update To the Social Psychology of Creativity (Routledge, 2018).

  42. Reber, R., Schwarz, N. & Winkielman, P. Processing fluency and aesthetic pleasure: is beauty in the perceiver’s processing experience? Personality Social Psychol. Rev. 8 (4), 364–382 (2004).

    Google Scholar 

  43. Pieters, R., Warlop, L. & Wedel, M. Breaking through the clutter: benefits of advertisement originality and familiarity for brand attention and memory. Manage. Sci. 48 (6), 765–781 (2002).

    Google Scholar 

  44. Kolar, T. & Zabkar, V. A consumer-based model of authenticity: an oxymoron or the foundation of cultural heritage marketing? Tour. Manag. 31 (5), 652–664 (2010).

    Google Scholar 

  45. Swanson, K. K. & Timothy, D. J. Souvenirs: icons of meaning, commercialization and commoditization. Tour. Manag. 33 (3), 489–499 (2012).

    Google Scholar 

  46. Hagtvedt, H. & Patrick, V. M. Art infusion: the influence of visual Art on the perception and evaluation of consumer products. J. Mark. Res. 45 (3), 379–389. https://doi.org/10.1509/jmkr.45.3.379 (2008).

    Google Scholar 

  47. Seo, Y., Septianto, F. & Ko, E. The role of cultural congruence in the Art infusion effect. J. Consumer Psychol. 32 (4), 634–651 (2022).

    Google Scholar 

  48. Berlyne, D. E. Novelty, complexity, and hedonic value. Percept. Psychophys. 8 (5), 279–286 (1971).

    Google Scholar 

  49. Hekkert, P., Snelders, D. & Van Wieringen, P. C. Most advanced, yet acceptable’: typicality and novelty as joint predictors of aesthetic preference in industrial design. Br. J. Psychol. 94 (1), 111–124 (2003).

    Google Scholar 

  50. Kim, J. & Lakshmanan, A. How kinetic property shapes novelty perceptions. J. Mark. 79 (6), 94–111 (2015).

    Google Scholar 

  51. Frasquet, M., Ieva, M. & Mollá-Descals, A. Customer inspiration in retailing: the role of perceived novelty and customer loyalty across offline and online channels. J. Retailing Consumer Serv. 76, 103592 (2024).

    Google Scholar 

  52. Yu, T., Xu, J. & Pan, Y. Understanding consumer perception and acceptance of AI Art through eye tracking and bidirectional encoder representations from Transformers-based sentiment analysis. J. Eye Mov. Res. 17 (5), 10–16910 (2024).

    Google Scholar 

  53. Amabile, T. M. Creativity in Context (Westview, 1996).

  54. Im, S. & Workman, J. P. Jr Market orientation, creativity, and new product performance in high-technology firms. J. Mark. 68 (2), 114–132 (2004).

    Google Scholar 

  55. Derbaix, C. & Vanhamme, J. Inducing word-of-mouth by eliciting surprise–a pilot investigation. J. Econ. Psychol. 24 (1), 99–116 (2003).

    Google Scholar 

  56. Hong, J. W. & Zinkhan, G. M. Self-concept and advertising effectiveness: the influence of congruency, conspicuousness, and response mode. J. Int. Consumer Mark. 8 (1), 23–44 (1995).

    Google Scholar 

  57. Kučinskas, G. The impact of cultural congruence in media sponsorships on iconic brand desirability: moderating effects of cultural fandom and threat perception. Market-Tržište 37 (1), 33–51 (2025).

    Google Scholar 

  58. Zeithaml, V. A. Consumer perceptions of price, quality, and value: a means-end model and synthesis of evidence. J. Mark. 52 (3), 2–22 (1988).

    Google Scholar 

  59. Sweeney, J. C. & Soutar, G. N. Consumer perceived value: the development of a multiple item scale. J. Retail. 77 (2), 203–220 (2001).

    Google Scholar 

  60. Dong, P. & Li, X. Cultural Identity and Value Perception as Drivers of Purchase Intention: A Structural Equation Model Analysis of Cultural Products in Luoyang City Vol. 17, 1317 (Sustainability, 2025). 3.

  61. Jang, S. S. & Namkung, Y. Perceived quality, emotions and behavioral intentions: application of an extended Mehrabian and Russell model to restaurants. J. Bus. Res. 62 (4), 451–460 (2009).

    Google Scholar 

  62. Al-Jundi, S. A., Shuhaiber, A. & Augustine, R. Effect of consumer innovativeness on new product purchase intentions through learning process and perceived value. Cogent Bus. Manage. 6 (1), 1698849 (2019).

    Google Scholar 

  63. Shmueli, G. et al. Predictive model assessment in PLS-SEM: guidelines for using PLSpredict. Eur. J. Mark. 53 (11), 2322–2347 (2019).

    Google Scholar 

  64. Henseler, J., Ringle, C. M. & Sinkovics, R. R. The use of partial least squares path modeling in international marketing. In New Challenges To International Marketing (277–319). Emerald Group Publishing Limited. (2009).

  65. Ab Hamid, M. R., Sami, W. & Sidek, M. M. Discriminant validity assessment: Use of Fornell & Larcker criterion versus HTMT criterion. In Journal of physics: Conference series (Vol. 890, No. 1, p. 012163). IOP Publishing. (2017), September.

  66. O’Quin, K. & Besemer, S. P. Using the creative product semantic scale as a metric for results-oriented business. Creativity Innov. Manage. 15 (1), 34–44 (2006).

    Google Scholar 

  67. Chhabra, D., Healy, R. & Sills, E. Staged authenticity and heritage tourism. Annals Tourism Res. 30 (3), 702–719 (2003).

    Google Scholar 

  68. Dodds, W. B., Monroe, K. B. & Grewal, D. Effects of price, brand, and store information on buyers’ product evaluations. J. Mark. Res. 28 (3), 307–319 (1991).

    Google Scholar 

  69. Richins, M. L. Measuring emotions in the consumption experience. J. Consum. Res. 24 (2), 127–146 (1997).

    Google Scholar 

  70. Watson, D., Clark, L. A. & Tellegen, A. Development and validation of brief measures of positive and negative affect: the PANAS scales. J. Personal. Soc. Psychol. 54 (6), 1063–1070 (1988).

    Google Scholar 

  71. Spears, N. & Singh, S. N. Measuring attitude toward the brand and purchase intentions. J. Curr. Issues Res. Advertising. 26 (2), 53–66 (2004).

    Google Scholar 

  72. Hair Jr, J. F. et al. Partial Least Squares Structural Equation Modeling (PLS-SEM) Using R: A Workbook p. 197 (Springer Nature, 2021).

  73. Cohen, J. Statistical Power Analysis for the Behavioral Sciences (routledge, 2013).

  74. Henseler, J., Ringle, C. M. & Sarstedt, M. A new criterion for assessing discriminant validity in variance-based structural equation modeling. J. Acad. Mark. Sci. 43 (1), 115–135 (2015).

    Google Scholar 

  75. Preacher, K. J. & Hayes, A. F. Asymptotic and resampling strategies for assessing and comparing indirect effects in multiple mediator models. Behav. Res. Methods. 40 (3), 879–891 (2008).

    Google Scholar 

  76. Xu, B. A competitive resource: Consumer-perceived new-product creativity. J. Prod. Brand Manage. 29 (7), 999–1010. https://doi.org/10.1108/JPBM-10-2018-2075 (2020).

    Google Scholar 

  77. Behera, R. K., Bala, P. K., Rana, N. P. & Irani, Z. Empowering co-creation of services with artificial intelligence: an empirical analysis to examine adoption intention. Mark. Intell. Plann. 42 (6), 941–975. https://doi.org/10.1108/MIP-08-2023-0412 (2024).

    Google Scholar 

  78. Bianchi, I., Branchini, E., Uricchio, T. & Bongelli, R. Creativity and aesthetic evaluation of AI-generated artworks: bridging problems and methods from psychology to AI. Front. Psychol. 16, 1648480 (2025).

    Google Scholar 

  79. Lin, R., Li, X. & Xia, F. The influence of AR virtual clothing design elements on Chinese consumers’ purchase intention: Novelty, craftsmanship, trendiness, and sociability. Des. J. 27 (5), 888–910. https://doi.org/10.1080/14606925.2024.2372173 (2024).

    Google Scholar 

  80. Magni, F., Park, J. & Chao, M. M. Humans as creativity gatekeepers: are we biased against AI creativity? J. Bus. Psychol. 39, 643–656. https://doi.org/10.1007/s10869-023-09910-x (2024).

    Google Scholar 

  81. Horton, C. B. Jr, White, M. W. & Iyengar, S. S. Bias against AI Art can enhance perceptions of human creativity. Sci. Rep. 13 (1), 19001 (2023).

    Google Scholar 

  82. Bellaiche, L., Shahi, R., Turpin, M. H., Ragnhildstveit, A., Sprockett, S., Barr,N., … Seli, P. (2023). Humans versus AI: whether and why we prefer human-created compared to AI-created artwork. Cognitive research: principles and implications, 8(1), 42.

  83. Huang, X., Liu, C., Wang, J. & Zheng, J. Exploring Chinese millennials’ purchase intentions for clothing with AI-Generated patterns from premium fashion brands: an integration of the theory of planned behavior and perceived value perspective. J. Theoretical Appl. Electron. Commer. Res. 20 (2), 141 (2025).

    Google Scholar 

  84. Zhang, M., Guo, X., Guo, X. & Jolibert, A. Consumer purchase intention of intangible cultural heritage products (ICHP): effects of cultural identity, consumer knowledge and manufacture type. Asia Pac. J. Mark. Logistics. 35 (3), 726–744 (2023).

    Google Scholar 

  85. Zou, J. et al. Generating Chinese intangible cultural heritage images with structure and color awareness. Npj Herit. Sci. 13, 579 (2025).

    Google Scholar 

  86. Yu, L., Feng, X., Wang, J., Kong, W. & Chen, W. Research on the mechanism of emotional design in Chinese cultural and creative products. Herit. Sci. 10 (1), 119 (2022).

    Google Scholar 

  87. Liu, P., Chu, Y., Zhao, Y. & Zhai, S. Machine Creativity: Aversion, appreciation, or indifference? (Psychology of Aesthetics, 2025).

  88. Osborne, M. R. & Bailey, E. R. Me vs. the machine? Subjective evaluations of human-and AI-generated advice. Sci. Rep. 15 (1), 3980 (2025).

    Google Scholar 

  89. Gan, C. L. et al. Cognitive and affective factors in AI virtual influencer marketing: A stimulus–organism–response and pleasure–arousal–dominance model approach. Digit. Bus. 100150. https://doi.org/10.1016/j.digbus.2025.100150 (2025).

Download references

Acknowledgements

The authors would like to thank all the participants who completed the questionnaire in this study.

Funding

No Funding.

Author information

Authors and Affiliations

  1. School of the Arts, Kyungpook National University, Daegu, 37224, Republic of Korea

    Mingxi Shi, He Li & Kyoungyong Lee

  2. School of Art and Design, Wuhan University of Technology, Wuhan, 430070, China

    Qihan Guo

Authors
  1. Mingxi Shi
    View author publications

    Search author on:PubMed Google Scholar

  2. Qihan Guo
    View author publications

    Search author on:PubMed Google Scholar

  3. He Li
    View author publications

    Search author on:PubMed Google Scholar

  4. Kyoungyong Lee
    View author publications

    Search author on:PubMed Google Scholar

Contributions

Conceptualization, M.S. and Q.G.; validation, M.S. and K.L.; formal analysis, M.S. and Q.G.; investigation, M.S. and Q.G.; resources, H.L.; data curation, M.S. and Q.G.; writing—original draft, M.S. and Q.G.; writing—review and editing, M.S., K.L. and H.L.; supervision, H.L.; project administration, H.L.; visualization, M.S. and Q.G.

Corresponding author

Correspondence to He Li.

Ethics declarations

Competing interests

The authors declare no competing interests.

Informed consent

Statement: Informed consent was obtained from all subjects involved in the study.

Additional information

Publisher’s note

Springer Nature remains neutral with regard to jurisdictional claims in published maps and institutional affiliations.

Rights and permissions

Open Access This article is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License, which permits any non-commercial use, sharing, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if you modified the licensed material. You do not have permission under this licence to share adapted material derived from this article or parts of it. The images or other third party material in this article are included in the article’s Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.

Reprints and permissions

About this article

Check for updates. Verify currency and authenticity via CrossMark

Cite this article

Shi, M., Guo, Q., Li, H. et al. Understanding purchase intention for genAI-enabled museum cultural and creative products using a SOR model. Sci Rep (2026). https://doi.org/10.1038/s41598-026-36224-8

Download citation

  • Received: 23 October 2025

  • Accepted: 10 January 2026

  • Published: 20 January 2026

  • DOI: https://doi.org/10.1038/s41598-026-36224-8

Share this article

Anyone you share the following link with will be able to read this content:

Sorry, a shareable link is not currently available for this article.

Provided by the Springer Nature SharedIt content-sharing initiative

Keywords

  • GenAI
  • Purchase intention
  • Museum cultural creative products
  • SOR
  • PLS-SEM
Download PDF

Advertisement

Explore content

  • Research articles
  • News & Comment
  • Collections
  • Subjects
  • Follow us on Facebook
  • Follow us on Twitter
  • Sign up for alerts
  • RSS feed

About the journal

  • About Scientific Reports
  • Contact
  • Journal policies
  • Guide to referees
  • Calls for Papers
  • Editor's Choice
  • Journal highlights
  • Open Access Fees and Funding

Publish with us

  • For authors
  • Language editing services
  • Open access funding
  • Submit manuscript

Search

Advanced search

Quick links

  • Explore articles by subject
  • Find a job
  • Guide to authors
  • Editorial policies

Scientific Reports (Sci Rep)

ISSN 2045-2322 (online)

nature.com sitemap

About Nature Portfolio

  • About us
  • Press releases
  • Press office
  • Contact us

Discover content

  • Journals A-Z
  • Articles by subject
  • protocols.io
  • Nature Index

Publishing policies

  • Nature portfolio policies
  • Open access

Author & Researcher services

  • Reprints & permissions
  • Research data
  • Language editing
  • Scientific editing
  • Nature Masterclasses
  • Research Solutions

Libraries & institutions

  • Librarian service & tools
  • Librarian portal
  • Open research
  • Recommend to library

Advertising & partnerships

  • Advertising
  • Partnerships & Services
  • Media kits
  • Branded content

Professional development

  • Nature Awards
  • Nature Careers
  • Nature Conferences

Regional websites

  • Nature Africa
  • Nature China
  • Nature India
  • Nature Japan
  • Nature Middle East
  • Privacy Policy
  • Use of cookies
  • Legal notice
  • Accessibility statement
  • Terms & Conditions
  • Your US state privacy rights
Springer Nature

© 2026 Springer Nature Limited

Nature Briefing

Sign up for the Nature Briefing newsletter — what matters in science, free to your inbox daily.

Get the most important science stories of the day, free in your inbox. Sign up for Nature Briefing