Table 2 Results of quantitative analyses per therapeutic framework and individual outcomes

From: Systematic review and meta-analysis of standalone digital interventions for cognitive symptoms in people without dementia

Outcome

Cognition

Intervention

k

SMD Hedges’s g (95% CI)

Significance of treatment effect

Intervention (N)

Control (N)

Heterogeneity (Chi2; I2, %)

Cognitive training

 Active controls

14

−0.32 [−0.57, −0.06]

Z = 2.43 (P = 0.02)

425

476

44.52; 71%

 Non-active (TAU or WLC)

18

−0.40 [−0.70, −0.11]

Z = 2.70 (P = 0.0007)

508

486

66.06; 76%

 Total

32

−0.36 [−0.55, −0.17]

Z = 3.69 (P = 0.0002)

933

962

111.09; 73%

Subgroup difference: p = 0.66

 

Cognitive rehabilitation

 Active controls

8

−0.49 [−0.82, −0.16]

Z = 2.91 (P = 0.004)

333

324

26.70; 74%

 Non-active (TAU or WLC)

13

−0.81 [−1.19, −0.43]

Z = 4.21 (P < 0.0001)

472

460

81.52; 85%

 Total

21

−0.67 [−0.93, −0.41]

Z = 5.13 (P < 0.00001)

805

704

111.36; 82%

Subgroup difference: p = 0.21

 

Virtual reality

 Active controls

8

−0.80 [−1.34, −0.25]

Z = 2.87 (P = 0.004)

223

218

48.61; 86%

 Non-active (TAU or WLC)

5

−0.19 [−0.66, 0.29]

Z = 0.77 (P = 0.44)

100

95

10.28; 61%

 Total

13

−0.55 [−0.94, −0.17]

Z = 2.83 (P = 0.005)

323

313

62.50; 81%

Subgroup difference: p = 0.10

 

Videogames

 Total

3

−0.52 [−0.86, −0.18]

Z = 3.03 (P = 0.002)

71

70

0.73; 0%

Internet-delivered cognitive behavioural therapy

 Total

2

−0.74 [−1.68, 0.20]

Z = 1.53 (P = 0.13)

39

45

4.13; 76%

All self-guided digital interventions

 Total

71

−0.51 [−0.64, −0.37]

Z = 7.27 (P < 0.00001)

2171

2174

301.97; 77%

 Outcome

Fatigue/physical health

 Intervention

k

SMD Hedges’s g (95% CI)

Significance of treatment effect

Intervention (N)

Control (N)

Heterogeneity (Chi2; I2, %)

Cognitive training

 Total

3

0.03 [−0.23, 0.28]

Z = 0.21 (P = 0.83)

100

148

0.13; 0%

Cognitive rehabilitation

 Active controls

2

−0.02 [−0.30, 0.27]

Z = 0.13 (P = 0.90)

98

92

0.45; 0%

 Non-active (TAU or WLC)

2

−0.49 [−0.72, −0.26]

Z = 4.22 (P < 0.0001)

154

154

0.28; 0%

 Total

4

−0.31 [−0.61, −0.00]

Z = 1.97 (P = 0.05)

252

246

7.15; 58%

Subgroup difference: p = 0.01

 

Virtual reality

 Total

1

−0.80 [−1.17, −0.43]

Z = 4.40 (P < 0.0001)

64

60

N/A

All self-guided digital interventions

 Total

8

−0.27 [−0.53, −0.02]

Z = 2.13 (P = 0.03)

416

454

20.74; 66%

 Outcome

Activities of daily living

 Intervention

k

SMD Hedges’s g (95% CI)

Significance of treatment effect

Intervention (N)

Control (N)

Heterogeneity (Chi2; I2, %)

Cognitive training

 Active controls

7

−0.03 [−0.21, 0.15]

Z = 0.30 (P = 0.76)

225

268

1.96; 0%

 Non-active (TAU or WLC)

2

−0.25 [−0.69, 0.18]

Z = 1.16 (P = 0.25)

40

44

0.21; 0%

 Total

9

−0.06 [−0.23, 0.10]

Z = 0.72 (P = 0.47)

265

312

1.71; 0%

Subgroup difference: p = 0.34

 

Cognitive rehabilitation

 Active controls

2

0.12 [−0.17, 0.41]

Z = 0.80 (P = 0.42)

97

89

0.35; 0%

 Non-active (TAU or WLC)

3

−0.08 [−0.33, 0.16]

Z = 0.65 (P = 0.52)

120

137

1.44; 0%

 Total

5

0.00 [−0.18, 0.19]

Z = 0.02 (P = 0.98)

217

226

2.85; 0%

Subgroup difference: p = 0.30

 

Virtual reality

 Total

5

−0.29 [−0.57, −0.02]

Z = 2.09 (P = 0.04)

123

117

4.30; 7%

 Internet-delivered cognitive behavioural therapy

 Total

2

−0.28 [−0.71, 0.15]

Z = 1.28 (P = 0.20)

39

45

0.09; 0%

All self-guided digital interventions

 Total

21

−0.09 [−0.20, 0.02]

Z = 1.67 (P = 0.09)

644

700

14.16; 0%

Outcome

Mental health (depression and anxiety)

 Intervention

k

SMD Hedges’s g (95% CI)

Significance of treatment effect

Intervention (N)

Control (N)

Heterogeneity (Chi2; I2, %)

Cognitive training

 Active controls

5

−0.18 [−0.51, 0.16]

Z = 1.02 (P = 0.31)

184

212

9.71; 59%

 Non-active (TAU or WLC)

7

−0.45 [−0.96, 0.07]

Z = 1.69 (P = 0.09)

173

173

32.06; 81%

 Total

12

−0.34 [−0.65, −0.02]

Z = 2.10 (P = 0.04)

264

252

46.04; 76%

Subgroup difference: p = 0.39

 

Cognitive rehabilitation

 Active controls

5

−0.28 [−0.58, 0.02]

Z = 1.80 (P = 0.07)

241

235

9.21; 57%

 Non-active (TAU or WLC)

4

−1.19 [−2.21, −0.17]

Z = 2.29 (P = 0.02)

177

170

32.56; 91%

 Total

9

−0.64 [−1.04, −0.23]

Z = 3.07 (P = 0.002)

418

405

54.50; 85%

Subgroup difference: p = 0.09

 

Virtual reality

 Active controls

4

−0.52 [−0.78, −0.27]

Z = 4.00 (P < 0.0001)

124

121

2.96; 0%

 Non-active (TAU or WLC)

3

0.11 [−0.33, 0.54]

Z = 0.48 (P = 0.63)

44

39

0.55; 0%

 Total

7

−0.36 [−0.66, −0.06]

Z = 2.37 (P = 0.02)

168

160

9.50; 37%

Subgroup difference: p = 0.01

 

Internet-delivered cognitive behavioural therapy

 Total

2

−0.18 [−0.61, 0.25]

Z = 0.81 (P = 0.42)

39

45

0.10; 0%

All self-guided digital interventions

 Total

30

−0.41 [−0.60, −0.22]

Z = 4.20 (P < 0.0001)

982

995

115.81; 75%

 Outcome

Quality of life

 Intervention

k

SMD Hedges’s g (95% CI)

Significance of treatment effect

Intervention (N)

Control (N)

Heterogeneity (Chi2; I2, %)

Cognitive training

 Active controls

4

−0.51 [−1.28, 0.25]

Z = 1.32 (P = 0.19)

162

203

33.12; 91%

 Non-active (TAU or WLC)

4

−0.05 [−0.37, 0.28]

Z = 0.28 (P = 0.78)

82

74

1.03; 0%

 Total

8

−0.29 [−0.71, 0.14]

Z = 1.37 (P = 0.17)

244

277

35.18; 80%

Subgroup difference: p = 0.27

 

Cognitive rehabilitation

 Active controls

3

−0.02 [−0.25, 0.21]

Z = 0.17 (P = 0.86)

151

149

1.18; 0%

 Non-active (TAU or WLC)

5

−0.12 [−0.29, 0.05]

Z = 1.38 (P = 0.17)

257

267

3.30; 0%

 Total

8

−0.08 [−0.22, 0.05]

Z = 1.21 (P = 0.23)

408

416

4.96; 0%

Subgroup difference: p = 0.49

 

Virtual reality

 Total

3

−0.38 [−1.14, 0.37]

Z = 1.00 (P = 0.32)

102

93

10.26; 81%

 Videogames

 Total

2

−0.08 [−0.51, 0.36]

Z = 0.34 (P = 0.73)

41

40

0.09; 0%

Internet-delivered cognitive behavioural therapy

 Total

1

−0.40 [−1.12, 0.32]

Z = 1.08 (P = 0.28)

13

18

N/A

All self-guided digital interventions

 Total

22

−0.17 [−0.34, −0.00]

Z = 2.01 (P = 0.04)

808

844

52.90; 60%

 Outcome

Acceptability: treatment dropout

 Intervention

k

Odds Ratio (95% CI)

Significance of treatment effect

Intervention

Control

Heterogeneity (Chi2; I2, %)

Cognitive training

 Active controls

12

1.23 [0.80, 1.88]

Z = 0.93 (P = 0.35)

64/360

62/422

12.42; 11%

 Non-active (TAU or WLC)

13

1.53 [0.70, 3.38]

Z = 1.06 (P = 0.29)

65/399

44/330

28.05; 54%

 Total

24

1.25 [0.82, 1.90]

Z = 1.04 (P = 0.30)

129/759

106/752

40.46; 38%

Subgroup difference: p = 0.62

 

Cognitive rehabilitation

 Active controls

5

1.19 [0.36, 3.90]

Z = 0.29 (P = 0.77)

21/261

17/260

7.38; 46%

 Non-active (TAU or WLC)

8

1.67 [1.16, 2.42]

Z = 2.74 (P = 0.006)

99/407

63/394

5.32; 0%

 Total

13

1.59 [1.10, 2.28]

Z = 2.49 (P = 0.01)

120/668

80/654

13.29; 10%

Subgroup difference: p = 0.59

 

Virtual reality

 Active controls

5

0.74 [0.24, 2.30]

Z = 0.51 (P = 0.61)

6/117

8/118

1.11; 0%

 Non-active (TAU or WLC)

2

1.12 [0.19, 6.45]

Z = 0.12 (P = 0.90)

3/34

2/28

0.48; 0%

 Total

7

0.84 [0.32, 2.16]

Z = 0.37 (P = 0.71)

9/151

10/146

1.73; 0%

Subgroup difference: p = 0.70

 

Videogames

 Total

2

0.30 [0.01, 7.81]

Z = 0.73 (P = 0.47)

0/48

1/47

N/A

Internet-delivered cognitive behavioural therapy

 Total

2

1.57 [0.38, 6.53]

Z = 0.62 (P = 0.53)

5/42

4/46

0.63; 0%

All self-guided digital interventions

 Total

48

1.34 [1.03, 1.74]

Z = 2.19 (P = 0.03)

262/1648

204/1646

56.57; 20%

  1. TAU treatment as usual, WLC waitlist control, SMD standardized mean difference/effect estimate.