Table 2 Content, Modality, Interface, Locomotion Method, Instructors, and Side Effects of Virtual Walking Interventions

From: A scoping review on the role of virtual walking intervention in enhancing wellness

Author; Year

Treatment content

Control types

Virtual modality; Dosage (Duration, Frequency, Total time)

Interface

Virtual locomotion method

Virtual walking only or not

Instructor

Side effect

Eick et al.20

Observation of an actor walking from a 1st-person view; imagined walking without actual limb movement

Active control: Able-body participants experience the treatment content

Virtual illusion; 8 min in total, repeated 4 times of stimuli

Projection screen

Passive observing moving

Yes

NR

NR

Mollà-Casanova et al.1

Simultaneous observation of the illusion of walking legs overlay of patient’s own upper body supported by a standing frame

Active control: Viewing videos of landscape without any type of human movement projected

Virtual illusion; 10 min per session, 3 times a week, 6 weeks, 18 sessions

Projection screen + mirror

Passive observing moving

No, combined with therapeutic exercise

Physical therapists: Therapeutic exercise

Fatigue; dizziness while viewing placebo VW video on the second session (n = 1)

Özkul et al.23

Simultaneous observation of an avatar walking with the patient’s own body; followed by a 1-week washout period and subsequent application of transcutaneous electrical nerve stimulation

Active control: Transcutaneous electrical nerve stimulation for 2 weeks, 1 week washout, then VW

Virtual avatar; 15 min per session, 5 times per week, 2 weeks, 10 sessions

Projection screen + mirror

Passive observing moving

No, combined with Transcutaneous Electrical Nerve Stimulation

NR

NR

Gustin et al.17

Observation and controlling the walking avatar, translating arm movements to leg movements using handheld controller in a virtual environment from 1st-perspective, with incentivization for progress

/

Virtual avatar (1st-person view); 20 min per session, 10 days within 2 weeks

Head-Mounted Display (HTC Vive)

Arm swing locomotion

Yes

Research assistant: Set up equipment in peoples’ homes

None

Jordan et al.21

Simultaneous viewing of 1st-person views walking video and imagining themselves performing the movement

 

Virtual illusion; 20 min in total

3D monitor

Passive observing moving

Yes

NR

NR

Landmann et al.22

Observation of computer-generated overlay of animated legs on their upper body, walking in forest from a 3rd-person view

/

Virtual illusion; twice a week for five weeks (or 5 times per week for 2 weeks), 10 sessions

Projection screen + build-in camera

Passive observing moving

Yes

Therapist: Supervision & support

Long sleep period after the third treatment, and a feeling like a blackout or memory lapse after waking up (n = 1)

López-Carballo et al. 201814

Test trial: Observation of algorithm-generated overlay of a recorded walking legs on their upper body to create walking illusion with arm swing used to control gait cycle in a virtual environment, incentivized by matching target speed plus

 

Virtual illusion; 20 min per session, 10 sessions

Computer Screen

Arm swing locomotion

No, combined with Transcranial Direct Current Stimulation

NR

NR

 

Clinical trial: Group 1: Simultaneous observation of the illusion of walking legs and the patient’s own upper body

Group 2: Same as the test trial

/

Virtual illusion; 20 min per session, 10 sessions

Group 1: Projection screen + mirror,

Group 2: Same as the test trial

Group 1: Passive observing moving

Group 2: Same as the test trial

No, combined with Transcranial Direct Current Stimulation

NR

NR

Richardson et al.24

Simultaneous viewing of 1st-person views walking video and imagining themselves performing the movement

Active control: Same actor propelling a manual wheelchair along the same path

Virtual illusion; 20 min per session, 1 session in total

3D monitor

Passive observing moving

Yes

Examiner: Played video

NR

Roosink et al.25

Experience interactive and static virtual walking, combined with imagining themselves walking while swinging their arms

/

Virtual avatar & illusion; 90 min per session, 2 weeks, 2 sessions

3D glasses+ Silver-coated projection screen

Passive observing moving

Yes

NR

Increased transient musculoskeletal pain (n = 1), physical fatigue (n = 4), and difficulties to maintain attention (n = 2)

Soler et al.2

The system combines patient’s upper body own and an animated digital image representing the movement of walking legs or movement of arms

Inactive control: Monitoring the stability of pain measurement

Virtual illusion; 20 min per session, for 2 weeks, 10 sessions

Projection screen + Red-Green-Blue Depth camera

Passive observing moving

No, combined with Transcranial Direct Current Stimulation

NR

Mild headache (mainly in the first session) (n = 6), some feeling tired, a transient increase in neurological pain (n = 2) at the end of treatment

Trost et al.16

Observation of walking avatar from 1st-person view, controlling movement by translating arm movements to leg movements using wireless handheld controller in a virtual environment, with incentivization through walking

Active control: Observing a pre-record video-like progression in 1st-person view of virtual walking

Virtual avatar; 30 min per session 2 gameplay, 10 days, 20 sessions

Head-Mounted Display (HTC Vive)

Arm swing locomotion

Yes

Research assistant: Set up equipment in peoples’ homes

NR

Villiger et al.26

Simultaneous legs movement execution and observation in 1st person view in four virtual games. One scenario “Activity of Daily living”, subjects alternately lift their feet to make the virtual avatar walking

/

Virtual avatar; 30–45 min per session, 4 weeks, 16–20 sessions

Computer screen

Foot Tracking Locomotion

Yes

Therapist: Supervision and collect data

NR

Yilmaz et al.27

Simultaneous viewing of 1st-person views walking video filmed by a cameraman walking naturally through an Irish forest, participants imagined themselves walking

Active control: Traditional physical therapy

Virtual illusion; 15 min per session, 2 weeks, 10 sessions

Video glasses (Vuzix Wrap 920)

Passive observing moving

Yes

Physiotherapist: Supervision patient’s exercises

NR

  1. NR Not reported, VW Virtual walking.