Table 3 Open code output

From: Embodied cognition model for museum gamification cultural heritage communication a grounded theory study

Initial concept categories

Conceptualizatior

AA1 Perceptual Representation

A1 Body Memory

A2 Body Awareness

AA2 Conceptual Understanding

A3 Body Knowledge

A4 Body Attitude

AA3 Automatic Process

A5 Posture Regulation

A6 Movement Coordination

AA4 Skill Acquisition

A7 Operation Habits

A8 Interaction Patterns

AA5 Multi-sensory Experience

A9 Visual Experience

A10 Auditory Experience

A11 Tactile Experience

A12 Olfactory experience

AA6 Synesthetic Experience

A13 Sensory Fusion

A14 Spatial Perception

AA7 System Functionality

A15 Usability

A16 Stability

A17 Aesthetics

AA8 Guidance Mechanism

A18 Accuracy

A19 Flexibility

AA9 Installation Interaction

A20 Physical Interaction

A21 Virtual Experience

AA10 Personnel Interaction

A22 Professional Guidance

A23 Question and answer exchange

AA11 Scene Construction

A24 Spatial Layout

A25 Theme Scene

A26 Props and Equipment

AA12 Narrative Design

A27 Plot Arrangement

A28 Flow Guidance

A29 Cultural Interpretation

AA13 On-site Interaction

A30 Team Collaboration

A31 Peer Communication

AA14 Online Sharing

A32 Social Platform Sharing

A33 Online Interactive Communication

AA15 Achievement Experience

A34 Growth Path

A35 Task Challenge

A36 Feedback and Rewards

AA16 Empathetic Design

A37 Cultural Identity

A38 Emotional Resonance