Table 1 Event structure of the task

From: Short-term reward experience biases inference despite dissociable neural correlates

Short-term valence

Long-term valence

Informativity

Congruency

Event distribution

Payout

Good urn

Bad urn

Variant 1

Variant 2

Variant 3

Variant 4

Negative

Negative

Informative

Congruent

10%

25%

−50

−50

−30

−30

Negative

Positive

Informative

Incongruent

25%

10%

−40

−40

−20

−20

Negative

None

Non-informative

None

10%

10%

−30

−60

−10

−40

None

None

Non-informative

None

10%

10%

0

0

0

0

Positive

None

Non-informative

None

10%

10%

+30

+60

+10

+40

Positive

Negative

Informative

Incongruent

10%

25%

+40

+40

+20

+20

Positive

Positive

Informative

Congruent

25%

10%

+50

+50

+30

+30

  1. Payouts in the task varied over blocks, and can be categorised via the following criteria: informative events (column 3) had unequal probabilities to occur in good or bad lotteries (urns). Thus, they can be used to derive, or update (column 2), the conditional probability of a lottery to be good or bad in the long-term. This update was de-correlated (Fig. 2e) from the valence (positive or negative) of an event (column 1) and those events where the direction of long- and short-term valence align, are termed congruent (column 4), and incongruent where they mismatch. The long-term valence results from congruent events always having larger absolute payouts, which, however, in relation to the actual event is small (difference ± 10 points, maximal payout in the task 60 points per outcome). In addition, non-informative valence events did have the highest absolute payout in half of the blocks. The likelihood-ratio of informative events in good and bad lotteries (2.5 or 0.4) was constant throughout the experiment. In total 30% of possible outcomes did not carry information about long-term valence (rows three to five), and 10% additionally had no short-term outcome (payout of 0 cents, row 4), and these thus were non-informative. Note that in some blocks both urns could be good or bad, respectively (with the same pay-outs)