Fig. 5
From: Bayesian nonparametric models characterize instantaneous strategies in a competitive dynamic game

Skilled subjects time final moves in high expected value periods. Distribution of final change points (blue) in time compared with estimated expected value as a function of time (red) for four participants: a The participant with the highest score against a human opponent. b The participant with the highest score against the computer opponent. c The participant with the lowest score against a human opponent. d The participant with the lowest score against the computer opponent. More successful participants better aligned their final change points with critical periods in which the opponent was at a disadvantage