Fig. 5: The demonstration of VR interaction using the BTS-based smart glove.

a The flow chart for material recognition and interaction. b Interaction between VR and physical world. Use the surrounding materials to modify the furniture in the VR world according to your wishes. Right of the graph illustrates seven data sequences for seven dismantling actions, which included giving Ecoflex, right turn, forward, giving wood, backward, left turn and giving Al. c Assemble the spoon by touching the correct material according to the material properties required for the spoon.