Fig. 5: Comparison of criticality metrics between different bursting patterns for either Gameplay or Rest.

a–c) DCC, BR, and SC error of all Rest and Gameplay sessions for different size distributions of avalanches observed during Rest recordings of each culture. d–f) DCC, BR, and SC error of all Rest and Gameplay sessions for different types of burst rates observed during Rest recordings of each culture. Alexander-Govern approximation test was utilized. ***p < 5 × 10−3 with a) p = 8.335e − 4 during Rest, b) p = 4.705e − 3 during Gameplay, c) p = 1.064e − 4, and p = 6.423e − 8 during Gameplay and Rest respectively, e) p = 4.815e − 3 during Gameplay, and f) p = 9.514e − 5, and p = 1.068e − 5 during Gameplay and Rest respectively. Box plots show interquartile range, with bars demonstrating 1.5X interquartile range, the line marks the median and the black triangle marks the mean. Error bands, 1 SE. The sample sizes of the box plots are equal to the number of independent Gameplay recordings (n = 192) and Rest recordings (n = 116). Source data are provided as a Source Data file.