Table 3 The UTAUT2 technology acceptance questionnaire used in T1 and T2.

From: Exploring, walking, and interacting in virtual reality with simulated low vision: a living contextual dataset

Subscale

Questions

Performance expectancy

• I find VR useful in my daily life

• Using VR helps me accomplish things more quickly

• Using VR increases my productivity

Effort expectancy

• Learning how to use VR is easy for me

• My interaction with VR is clear and understandable

• I find VR easy to use

• It is easy for me to become skillful at using VR

Social influence

• People who are important to me think that I should use VR

• People who influence my behavior think that I should use VR

• People whose opinions I value prefer that I use VR

Facilitating conditions

• I have the resources necessary to use VR

• I have the knowledge necessary to use VR

• VR is compatible with other technologies I use

Hedonic motivation

• Using VR is fun

• Using VR is enjoyable

• Using VR is entertaining

Price value

• VR is reasonably priced

• VR is a good value for money

• At the current price, VR provides good value

Habit

• The use of VR has become a habit for me

• I am addicted to using VR

• I must use VR

Behavioral intention

• I intend to continue using VR in the future

• I will always try to use VR in my daily life

• I plan to continue to use VR frequently

  1. Each question is responded on a 7-point scale from (1) strongly disagree to (2) strongly agree.