Table 3 The UTAUT2 technology acceptance questionnaire used in T1 and T2.
Subscale | Questions |
|---|---|
Performance expectancy | • I find VR useful in my daily life • Using VR helps me accomplish things more quickly • Using VR increases my productivity |
Effort expectancy | • Learning how to use VR is easy for me • My interaction with VR is clear and understandable • I find VR easy to use • It is easy for me to become skillful at using VR |
Social influence | • People who are important to me think that I should use VR • People who influence my behavior think that I should use VR • People whose opinions I value prefer that I use VR |
Facilitating conditions | • I have the resources necessary to use VR • I have the knowledge necessary to use VR • VR is compatible with other technologies I use |
Hedonic motivation | • Using VR is fun • Using VR is enjoyable • Using VR is entertaining |
Price value | • VR is reasonably priced • VR is a good value for money • At the current price, VR provides good value |
Habit | • The use of VR has become a habit for me • I am addicted to using VR • I must use VR |
Behavioral intention | • I intend to continue using VR in the future • I will always try to use VR in my daily life • I plan to continue to use VR frequently |