Correction to: Scientific Reports https://doi.org/10.1038/s41598-024-69116-w, published online 15 August 2024
In the original version of this Article, there was an error in Fig. 1, where the yellow, shaded areas in Fig. 1b were incorrectly placed.
The original Fig. 1 and the accompanying legend appear below.
A demonstration of the vergence-accommodation conflict. (a) Without being mediated with a screen, the distance at which the eyes converge (vergence distance; black solid lines) coincides with that to which the eyes accommodate (orange shades). The black, dashed lines represent the visual angle subtended by the target, which is used to specify the target’s binocular disparity that yields the target’s distance. (b) While wearing a VR/AR headset, the eyes accommodate to the location of the screen, which was closer than the fixation point (i.e., vergence). Due to this discrepancy, the crosslink between vergence and accommodation drives the vergence angle inward (black, solid lines), resulting in a larger vergence angle compared to the original (black, dotted lines) and, effectively, a shorter fixation distance. With the same target location (black, dashed lines), the larger vergence angle also increases the binocular disparity corresponding to the target, which would lead to a shorter perceived distance of the target.
The original Article has been corrected.
Author information
Authors and Affiliations
Corresponding author
Rights and permissions
Open Access This article is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License, which permits any non-commercial use, sharing, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if you modified the licensed material. You do not have permission under this licence to share adapted material derived from this article or parts of it. The images or other third party material in this article are included in the article’s Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
About this article
Cite this article
Wang, X.M., Southwick, D., Robinson, I. et al. Author Correction: Prolonged exposure to mixed reality alters task performance in the unmediated environment. Sci Rep 14, 26981 (2024). https://doi.org/10.1038/s41598-024-77716-9
Published:
Version of record:
DOI: https://doi.org/10.1038/s41598-024-77716-9
