Correction to: Scientific Reports https://doi.org/10.1038/s41598-024-69116-w, published online 15 August 2024

In the original version of this Article, there was an error in Fig. 1, where the yellow, shaded areas in Fig. 1b were incorrectly placed.

The original Fig. 1 and the accompanying legend appear below.

Fig. 1
figure 1

A demonstration of the vergence-accommodation conflict. (a) Without being mediated with a screen, the distance at which the eyes converge (vergence distance; black solid lines) coincides with that to which the eyes accommodate (orange shades). The black, dashed lines represent the visual angle subtended by the target, which is used to specify the target’s binocular disparity that yields the target’s distance. (b) While wearing a VR/AR headset, the eyes accommodate to the location of the screen, which was closer than the fixation point (i.e., vergence). Due to this discrepancy, the crosslink between vergence and accommodation drives the vergence angle inward (black, solid lines), resulting in a larger vergence angle compared to the original (black, dotted lines) and, effectively, a shorter fixation distance. With the same target location (black, dashed lines), the larger vergence angle also increases the binocular disparity corresponding to the target, which would lead to a shorter perceived distance of the target.

The original Article has been corrected.