Table 4 Configuration of difficulty levels of simulated environments.

From: A hybrid MARL clustering framework for real time open pit mine truck scheduling

Aspects

Environmental design

Impact on difficulty

terrain types

Normal: represents standard, baseline conditions with no additional challenges.

Road: provides an optimal surface for smoother and faster travel.

Hill: simulates areas with noticeable elevation changes, requiring more cautious driving.

Mud: depicts challenging surfaces that slow down movement and demand extra effort.

These terrain types create diverse driving conditions. Normal acts as a control scenario, road improves performance, hill introduces moderate challenges, and mud presents the highest difficulty.

Slope

Implicitly modeled using terrain types. the hill and mud environments simulate areas with significant inclines and declines.

Environments with steeper slopes force tucks to slow down and adjust their control strategies, thereby increasing dispatching complexity.

Obstacles

Defined as impassable areas in the simulation, strategically placed to mimic real-world blockages or hazards.

The presence and arrangement of obstacles require trucks to alter their routes and decision-making processes, adding complexity to path planning.