Table 2 A summary table outlining the proposed solutions for enabling technologies in digital twin creation, along with the purpose of each solution.
From: Interactive digital twins enabling responsible extended reality applications
Technology | Solution | Purpose |
|---|---|---|
3D reconstruction | Blender | Creation of 3D model. |
Carla simulator and Unity3D | Simulation of 3D models and environments, generate what -if scenarios | |
Data enhancement | 3D geometry encoded into 2D images, enabling efficient processing using Swin Transformers | Encoding 3D data into 2D images enables advanced 2D processing techniques to operate on the encoded representation |
Data compression | Image-based volumetric video compression pipeline | Reduction of the amount of information required to represent volumetric content |
Scene understanding | Mask2Former | 2D Semantic segmentation |
A combination of Mask R-CNN and ODISE | 2D panoptic segmentation for semantic enhancement. | |
Sensor Fusion | H-SLAM, spatial mapping and FGICP | Fusion of multiple depth maps from different sensors |
Fusion of LiDAR-based and visual -based H-SLAM | Localization improvement | |
Integration of 2D camera-based segmentation results into the LiDAR- based 3D reconstructed point cloud | Enriching the 3D map with semantic information | |
Localization | Depth map estimation model trained on huge heterogeneous image datasets30 | Depth map estimation from RGB images |
IBL and NeRF-based localization method | Incorporation of NeRF as a mapping model in the update step | |
Rendering | Nerfacto model within the Nerfstudio framework | Construction of a 3D outdoor scene representation using NeRF |
COLMAP or integration of the capture car’s GPS information along with camera calibration parameters | Image placement within the 3D environment | |
DietNeRF or DS-NeRF | Reduction of the number of viewpoints needed | |
MVSNeRF or ENeRF | Generalizable NeRF algorithms to avoid overfitting | |
XR rendering | UNITY | Real-time 3D rendering, enabling immersive virtual, augmented, and mixed reality experiences |