Table 4 Ablation experiments.

From: Efficient crowd simulation in complex environment using deep reinforcement learning

 

Level

Calculation cost(s)\(\downarrow\)

Collision(%)\(\downarrow\)

Timeout(%) \(\downarrow\)

Completion time(s)\(\downarrow\)

Velocity variance\(\downarrow\)

w/o AFs & expected speed

Easy

2.12

4.46

4.82

282.8

0.000472

Middle

2.79

9.14

10.1

376.1

0.000454

Hard

3.68

14.0

15.7

488.6

0.000462

w/o AFs

Easy

2.16

4.52

3.86

280.8

0.000196

Middle

2.88

8.72

7.94

361.7

0.000187

Hard

3.96

12.4

12.5

500.8

0.000188

w/o expected speed

Easy

2.11

2.22

2.20

244.9

0.000484

Middle

2.63

5.34

5.12

316.9

0.000431

Hard

3.48

9.66

10.2

420.0

0.000455

Ours

Easy

2.09

1.84

1.90

231.7

0.000171

Middle

2.43

4.38

4.62

293.7

0.000181

Hard

3.22

7.72

8.10

386.5

0.000188

  1. Significant values are in bold.