Table 3 Summary of the results for gamified fitness applications.

From: Motivations for user satisfaction of mobile fitness applications: An analysis of user experience based on online review comments

Hypothesis

Standard coefficient

Critical ratio

p-value

Results

H1. Hedonic values → Satisfaction

0.278

31.738

<0.001

Supported

H2. User burden values → Satisfaction

−0.220

−26.347

<0.001

Supported

H3. Expectation-confirmation → Satisfaction

0.033

3.945

<0.001

Supported

H4. Pragmatic values → Satisfaction

0.019

2.149

<0.05

Supported

H5. Social values → Satisfaction

0.112

13.278

<0.001

Supported