Fig. 3: Frames extracted from the video “Games for Mental Health” recorded on 8th of October 2016. | Humanities and Social Sciences Communications

Fig. 3: Frames extracted from the video “Games for Mental Health” recorded on 8th of October 2016.

From: Reformulating computational social science with citizen social science: the case of a community-based mental health care research

Fig. 3

a Aspect of the space before starting the experience. b Broad view of the experience and participants within the context of the World Mental Health Day event. c Interactions within games were facilitated by means of a digital interface on electronic tablets. d Group of six participants before starting a session with a set of games. e and f Personalised support for participants, in case they did not understand the rules of any of the set of games.

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