Fig. 4: Some relevant scientific results of “Games for Mental Health” from Cigarini et al. (2018c). | Humanities and Social Sciences Communications

Fig. 4: Some relevant scientific results of “Games for Mental Health” from Cigarini et al. (2018c).

From: Reformulating computational social science with citizen social science: the case of a community-based mental health care research

Fig. 4

a Degree (in %) of each behavioural trait obtained with the different games. The results are aggregated depending on the participant’s role within the mental health care community. b Level of inequality (in %) within the group of participants, by the number of people with mental health conditions in a group playing the games.

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