Table 1 Distribution of self-indicated problems.

From: Why do adults seek treatment for gaming (disorder)? A qualitative study

Problems with…

Time

Money

Social relationships

Studies/work

n = 105

94 (90%)

32 (30%)

80 (76%)

71 (68%)

  1. Participants selected responses to the following question: “Which of the following are associated with your gaming problems? You may choose multiple options” (responses: “time spent on gaming,” “money spent on gaming,” “the impact of gaming on social relationships,” and “the impact of gaming on studies/work”). The question was optional, and five participants skipped the question.