Table 1 Distribution of self-indicated problems.
From: Why do adults seek treatment for gaming (disorder)? A qualitative study
Problems with… | Time | Money | Social relationships | Studies/work |
|---|---|---|---|---|
n = 105 | 94 (90%) | 32 (30%) | 80 (76%) | 71 (68%) |
From: Why do adults seek treatment for gaming (disorder)? A qualitative study
Problems with… | Time | Money | Social relationships | Studies/work |
|---|---|---|---|---|
n = 105 | 94 (90%) | 32 (30%) | 80 (76%) | 71 (68%) |