Table 3 Thematic distribution between (IGDT-10) scale cutoff-meeting and sub-cutoff treatment-starters.
From: Why do adults seek treatment for gaming (disorder)? A qualitative study
Social reasons (f) | Existential reasons (f) | Practical reasons (f) | Self-perceived addiction (f) | Wish for Support (f) | |
|---|---|---|---|---|---|
Cutoff met (n = 36) | 6 (17%) | 5 (14%) | 5 (14%) | 19 (53%) | 18 (50%) |
Sub-cutoff (n = 53) | 13 (25%) | 7 (13%) | 15 (28%) | 21 (40%) | 24 (45%) |
Total (N = 89) | 19 (21%) | 12 (13%) | 20 (22%) | 40 (45%) | 42 (47%) |