Table 1 The included studies (N = 28).
No. | Author | NC | NE | Focus | Treatment | Journal |
|---|---|---|---|---|---|---|
1 | Alqarni (2021) | 12 | 12 | AT/LA | AR-traditional teaching | Journal of Baltic Science Education |
2 | Bursali and Yilmaz (2019) | 43 | 46 | LA | AR applications-traditional | Computers in Human Behavior |
3 | Cai et al. (2021) | 49 | 49 | LA | AR-based software-traditional | British Journal of Educational Technology |
4 | Chang et al. (2016) | 28 | 27 | MT/ LA | ARFlora-digital video | Interactive Learning Environments |
5 | Chin and Wang (2021) | 37 | 35 | AT/ LA | AR-based mobile—none AR | Australasian Journal of Educational Technology |
6 | Christopoulos et al. (2021) | 30 | 30 | MT/ LA | AR-supported instruction-traditional | British Journal of Educational Technology |
7 | Chu et al. (2019) | 19 | 20 | MT/ LA | AR-based learning-traditional | Universal Access in the Information Society |
8 | Fidana and Tuncel (2019) | 30 | 30 | AT/ LA | PBL with AR-traditional | Computers & Education |
9 | Gargrish et al. (2021) | 40 | 40 | LA | AR learning-interactive simulation | Computer Application Engineering Education |
10 | Gómez-García et al. (2021) | 49 | 63 | MT | AR training –none AR | Education sciences |
11 | Gonzalez et al. (2020) | 58 | 43 | LA | Medical AR-traditional | Advances in Physiology Education |
12 | Hanafi et al. (2016) | 60 | 60 | LA | CoMARLA-PCs | IOP Conference Series: Materials Science and Engineering |
13 | Hou et al. (2021) | 58 | 69 | LA | Lost in Space with AR-traditional | Interactive Learning Environments |
14 | Huang et al. (2021) | 86 | 84 | AT | tangible-user-interface-based (TUI) AR-AR card | Universal Access in the Information Society |
15 | Kuhn & Lukowicz (2016) | 19 | 13 | LA | gPhysics Google Glass group-tablet PC | IEEE Transactions on Learning Technologies |
16 | Lee & Hsu (2021) | 36 | 34 | AT/MT /LA | Makeup AR-e-book learning | Sustainability |
17 | Mao and Chen (2021) | 20 | 20 | LA | AR Training Common Operational Picture-COP | International Journal of Human–Computer Interaction |
18 | Sahin and Yilmaz (2020) | 49 | 48 | AT/LA | AR learning-traditional | Computers & Education |
19 | Stojanović et al. (2020) | 37 | 37 | LA | Mobile AR -traditional | Interactive Learning environments |
20 | Ucar et al. (2017) | 30 | 22 | AT | FFHAVRE-traditional | Behaviour & Information Technology |
21 | Wang (2017a) | 45 | 45 | LA | AR-based learning- paper-based | Computers & Education |
22 | Wang (2017b) | 59 | 54 | LA | AR-based-online based | Journal of Computer-Assisted Learning |
23 | Wu et al. (2018) | 24 | 26 | AT/LA | Mindtool AR-traditional | Interactive Learning Environments |
24 | Yousef (2021) | 31 | 31 | LA | Mobile AR virtual manipulatives-physical | Journal of Computer-Assisted Learning |
25 | Liu et al. (2022) | 53 | 61 | LA | Hands-on-AR-traditional | Innovation in Language Learning and Teaching |
26 | Yang et al. (2022) | 34 | 41 | AT/LA | AR Bot - Scratch | Computers & Education |
27 | Najmi et al. (2023) | 30 | 45 | AT | Sustainable environment based on AR—Traditional | Sustainability |
28 | Ciloglu & Ustun (2023) | 26 | 45 | AT/MT | Mobile AR—traditional | Journal of Science Education and Technology |