Table 1 The included studies (N = 28).

From: RETRACTED ARTICLE: The impact of augmented reality on student attitudes, motivation, and learning achievements—a meta-analysis (2016–2023)

No.

Author

NC

NE

Focus

Treatment

Journal

1

Alqarni (2021)

12

12

AT/LA

AR-traditional teaching

Journal of Baltic Science Education

2

Bursali and Yilmaz (2019)

43

46

LA

AR applications-traditional

Computers in Human Behavior

3

Cai et al. (2021)

49

49

LA

AR-based software-traditional

British Journal of Educational Technology

4

Chang et al. (2016)

28

27

MT/ LA

ARFlora-digital video

Interactive Learning Environments

5

Chin and Wang (2021)

37

35

AT/ LA

AR-based mobile—none AR

Australasian Journal of Educational Technology

6

Christopoulos et al. (2021)

30

30

MT/ LA

AR-supported instruction-traditional

British Journal of Educational Technology

7

Chu et al. (2019)

19

20

MT/ LA

AR-based learning-traditional

Universal Access in the Information Society

8

Fidana and Tuncel (2019)

30

30

AT/ LA

PBL with AR-traditional

Computers & Education

9

Gargrish et al. (2021)

40

40

LA

AR learning-interactive simulation

Computer Application Engineering Education

10

Gómez-García et al. (2021)

49

63

MT

AR training –none AR

Education sciences

11

Gonzalez et al. (2020)

58

43

LA

Medical AR-traditional

Advances in Physiology Education

12

Hanafi et al. (2016)

60

60

LA

CoMARLA-PCs

IOP Conference Series: Materials Science and Engineering

13

Hou et al. (2021)

58

69

LA

Lost in Space with AR-traditional

Interactive Learning Environments

14

Huang et al. (2021)

86

84

AT

tangible-user-interface-based (TUI) AR-AR card

Universal Access in the Information Society

15

Kuhn & Lukowicz (2016)

19

13

LA

gPhysics Google Glass group-tablet PC

IEEE Transactions on Learning Technologies

16

Lee & Hsu (2021)

36

34

AT/MT /LA

Makeup AR-e-book learning

Sustainability

17

Mao and Chen (2021)

20

20

LA

AR Training Common Operational Picture-COP

International Journal of Human–Computer Interaction

18

Sahin and Yilmaz (2020)

49

48

AT/LA

AR learning-traditional

Computers & Education

19

Stojanović et al. (2020)

37

37

LA

Mobile AR -traditional

Interactive Learning environments

20

Ucar et al. (2017)

30

22

AT

FFHAVRE-traditional

Behaviour & Information Technology

21

Wang (2017a)

45

45

LA

AR-based learning- paper-based

Computers & Education

22

Wang (2017b)

59

54

LA

AR-based-online based

Journal of Computer-Assisted Learning

23

Wu et al. (2018)

24

26

AT/LA

Mindtool AR-traditional

Interactive Learning Environments

24

Yousef (2021)

31

31

LA

Mobile AR virtual manipulatives-physical

Journal of Computer-Assisted Learning

25

Liu et al. (2022)

53

61

LA

Hands-on-AR-traditional

Innovation in Language Learning and Teaching

26

Yang et al. (2022)

34

41

AT/LA

AR Bot - Scratch

Computers & Education

27

Najmi et al. (2023)

30

45

AT

Sustainable environment based on AR—Traditional

Sustainability

28

Ciloglu & Ustun (2023)

26

45

AT/MT

Mobile AR—traditional

Journal of Science Education and Technology

  1. LA learning achievements, AT attitudes, MT motivation, NC Number of control group, NE number of experimental group.