Table 1 Interaction in the disciplines.

From: The concept of “interaction” in debates on human–machine interaction

Scientific discipline

Subjects of interaction: who interacts?

Modes of interaction: how does interaction take place?

Purposes of interaction: why does interaction take place?

Contexts of interaction: where does interaction take place?

Informatics/Computer Science

(a) first stage:a user and computer (user-centered, asymmetrical)

(b) second stage: user and computer (user-centered, asymmetrical)

(c) third stage: human and machine

(symmetrical)

(a) via information transfer

(b) via information transfer through user interfaces

(c) via communication/ dialog

(a) to solve pre-formulated problems

(b) to solve pre-formulated problems

(c) to develop and solve problems, to simulate and change environments

(a) in technical and mathematical contexts

(b) in technical and mathematical contexts

(c) in a broad range of different (e.g., scientific, or social) contexts

Game theory

rational decision-makers

via adopting strategies

to maximize rewards

in specific decision-making problems

Sociology

traditional approaches: humans and humans

modern approaches: humans and humans, humans and non-human entities (e.g., machines)

-via mutual adaption

-via mutual exchange of interpretation through symbols and signification

-via mutual awareness

-via perpetuated dialog

-to exchange material or immaterial goods

-to create order and meaning

-to construct organizational and societal structures

in specific social contexts

Philosophy

(a) post-phenomenology: depend on mode and context

(b) technoscience: arise from modes and contexts of intra-action

(c) enactivism: autonomous agents

(d) analytical philosophy: da) ethics: agents and environments

db) epistemology: agents and mathematical describable structures

(a) via mutual shaping in specific relations

(b) via exchanging, diffracting, influencing, working inseparably

(c) via mutual co-regulation and coupling through communicative and narrative practices

(da) via information exchange

(db) via information exchange

(a) depends on mode and context

(b) depends on mode and context

(c) to constitute self-sustaining organizations

(da) to transform or produce certain effects upon each other

(db) to account for facts or beliefs

(a) in specific and concrete practical settings

(b) in certain phenomena

(c) in dynamic relational situations

(da) in specific contexts

(db) in an environment

Psychology/cognitive science

-variables

-psycho-physiological or interpersonal states

-constructs

-systems

-environmental conditions

-persons

-behaviors

-via continuous mutual adaptation

-via dynamic coupling and a related development of complementary behavior

-to form, maintain and shape relationships

-in specific social contexts

Media studies/ communication science

(a) message-centered approaches: user and media (user-centered, asymmetrical)

(b) structural approaches: user and media (media-centered, asymmetrical)

(c) perceptual approaches: user and media (user-centered, asymmetrical)

(a) via selecting, presenting, and controlling content

(b) via influencing content

(c) via user experience

(a) to communicate

(b) to communicate

(c) to communicate

(a) in mediated contexts

(b) in mediated contexts

(c) in mediated contexts

  1. aAs regards the first stage, the elements of human–computer interaction must be understood as mostly ideal goals, which we found to motivate the overarching questions of engineering, construction, and effectiveness of algorithms and computer predecessors.