Table 4 Multilevel Model Predicting Enjoyment in the DGBL Group.
From: Gamifying language education: the impact of digital game-based learning on Chinese EFL learners
Variable | Coefficient (B) | Standard Error (SE) | p-value |
|---|---|---|---|
Fixed Effects | |||
Pre-test Ideal L2 Self | 0.12 | 0.04 | 0.003 |
Pre-test Autonomy | 0.10 | 0.03 | 0.001 |
Random Effects | |||
Level 2 Variance | 0.32 | 0.08 | <0.001 |