Fig. 2: Pedagogical framework for the tipping point game. | Humanities and Social Sciences Communications

Fig. 2: Pedagogical framework for the tipping point game.

From: Gaming for change - exploring systems thinking and sustainable practices through complexity-inspired game mechanics

Fig. 2

The framework strategically coordinated interactions among the game as a repeatable and rapid shared experience for participant groups, guided by a facilitator to meet learning goals. Balancing structure with adaptability, time management was pivotal in shaping game cycles and debriefing sessions. The visual representation was created using Miro.com.

Back to article page