Table 3 Comparison of the existing virtual classroom schemes.

From: Development state of MOOCs and 5G-based Meta Classrooms with synchronous teaching and assessment of students’ learning status

Technology

Pros

Cons

Immersive VR (Makransky and Mayer 2022)

Positive longitudinal effects for learning, higher ratings of presence, interest, and enjoyment

Depending on the VR head-mounted display(HMD), the cost of purchasing and maintaining equipment, and temporal and practical constraints

Fully immersive VR application (Seufert et al. 2022)

Enhancing teachers’ classroom management competencies has a positive effect on the learning outcomes of students

Being equipped with an HMD, headphones, and 3D controllers, achieving the same grade as watching the lecture video

Virtual classroom conducted on digital communication platforms (Islam et al. 2023)

Students' learning autonomy, providing students with more opportunities for education

Depending on popular webinar applications, being limited by good internet connectivity and suitable devices

Virtual classes with different live streaming styles (Florez 2022)

Timely interaction and various styles

Limitations of the scope of use for each style, the dependence of learning outcomes on learners’ subjective preferences

Electronic classroom with the chat box or other interactive online features (Ho et al. 2023)

Providing opportunities for students who are not good at conversational expression

Not conducive to improving learning effectiveness

Meta classroom based on 5 G and VR (the proposed scheme)

Synchronous online and offline teaching, digital avatars of all students in a real classroom, and online students in a virtual classroom

Relying on the development of infrastructures, such as 5 G networks