Fig. 1: Hypothesized research model. | Humanities and Social Sciences Communications

Fig. 1: Hypothesized research model.

From: The influence of gamification features in wearable fitness devices on perceived value, device loyalty, and exercise continuance intention: the moderating role of personal innovativeness

Fig. 1: Hypothesized research model.

The model illustrates the proposed relationships between gamification elements (self-monitoring, goal setting, rewards, and social facilitation), perceived value dimensions (utilitarian value and hedonic value), and outcome variables (device loyalty and continuance exercise intention). Personal innovativeness is included as a moderating variable. H1–H16 represent the hypothesized paths among the constructs.

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