Table 4 Summary results of mediation analysis.

From: The influence of gamification features in wearable fitness devices on perceived value, device loyalty, and exercise continuance intention: the moderating role of personal innovativeness

Independent variable

Mediating variable

Dependent variable

Standardized coefficient (β)

95% CI lower

95% CI upper

p-value

SM

UV

DL

0.264

0.144

0.423

<0.001

GS

UV

DL

−0.010

−0.075

0.044

0.733

RE

UV

DL

0.137

0.067

0.241

<0.010

SF

UV

DL

0.056

0.003

0.123

0.063

SM

UV

CEI

0.228

0.078

0.404

<0.010

GS

UV

CEI

−0.009

−0.063

0.040

0.732

RE

UV

CEI

0.118

0.037

0.227

<0.050

SF

UV

CEI

0.048

0.002

0.110

0.084

SM

HV

DL

0.025

−0.007

0.066

0.198

GS

HV

DL

−0.035

−0.081

−0.004

0.074

RE

HV

DL

0.151

0.027

0.274

<0.050

SF

HV

DL

0.015

−0.008

0.047

0.267

SM

HV

CEI

0.041

−0.011

0.107

0.169

GS

HV

CEI

−0.058

−0.125

−0.014

<0.050

RE

HV

CEI

0.251

0.095

0.408

<0.010

SF

HV

CEI

.026

−0.013

0.075

0.253

  1. The diagonal shows AVE values of each construct. Correlations are under the diagonal, and squared correlations are above the diagonal.
  2. SM self-monitoring, GS goal setting, RE rewards, SF social facilitation, UV utilitarian value, HV hedonic value, DL device loyalty, CEI continuance exercise intention