Table 5 Working list of 4 categories with 34 dimensions for motivations and recommendations.

From: Exploring the motivations of young museum users through identifying personas based on Bartle’s taxonomy of players

Categories

Dimensions

Exploratoriness & Discoveritory (Explorer)

DESIGNING GAME-LIKE ROUTE—Exploring and discovering mysteries

DISCOVERABLE & EXPLORATORY BEHAVIORS—Discovering stories behind, exploring details

OPENING MORE PALACES—Satisfying the desire to learn and explore

EXPLORING WITHOUT BEING DISTURBED

LUCKY TICKET—Combining online and offline

PROVIDE LUCKY DRAWS—Winners get rewards (e.g., raincoats as rewards on rainy days)

Interactivity & Shareability (Socializer)

COLLABORATION—Museum should collect feedback from users

INTERACTIVITY—Adding conversations and options to game and video

SHAREABILITY—Distributed souvenir can share with others

SHAREABILITY—Learning is to communicate with others

TICKET—Converting e-ticket into paper ticket (for sharing)

SOCIAL INTERACTION—A preference for the education simulation game

COSPLAY—Wear ancient clothes

SERVICE FACILITIES—Adding more barrier-free access (e.g., ramps, being convenient for the elderly and children)

NEED MORE INSTRUCTORS—Helping to understand

NEED MORE SERVICE STAFF—Being convenient for querying

INTERACTIVITY—Providing answers after completing the online Q&A

LEARNING NEW THINGS

FREE SOUVENIRS—Museum distributes items to audiences

Personality & Challengement (Attacker)

DESIRE FOR PERSONALIZED GAMES

DO NOT FOLLOW THE MAJORITY—Taking different routes, experiencing and challenging distinctiveness

PK’ MECHANISM OF GAME—Make a mechanism to PK with other players or another AI (artificial intelligence)

FREE VISITOR DIVERSE PATHS PROVIDED—Better to not define the tour routes

BOGO (Buy One Get One)—Ticket accumulation (e.g., redeem one free ticket with three tickets)

Rewardableness (Achiever)

GAME DESIGN IMPROVEMENT—Designing games with more rounds and reward mechanism

APPS—Enabling collecting artifacts and achievements

TICKET—Converting e-ticket into paper ticket (for sharing)

SHAREABILITY—Sharing photos with friends

SHARING IS PROPAGANDA

COSPLAY WITH REWARDS- Taking group photos or playing games (with rewards) with cosplayers

FREE SOUVENIRS—Museum distributes items to audiences

ONLINE GAMES—To gain ticket discount, souvenirs, or something according to points and levels

REDEEM TICKETS WITH COINS—Coins won by interacting with a museum (e.g., reading museum publications)