Fig. 1: Tactile skill architecture.

\({\dot{{\bf{x}}}}_\mathrm{d}\) is the desired twist, fd the desired wrench, τd the desired joint torque, \(\dot{{\bf{x}}}\) is the actual twist of the robot, fext the external wrench, Ω the percept vector, \({\mathcal{Q}}\) the performance of the skill, θπ the policy parameters and θc the controller parameters.