Table 6 The Top 30 Keywords with the Most Frequency and Centrality in the DDE Field.
Number | count | centrality | year | Keywords |
|---|---|---|---|---|
1 | 214 | 0.31 | 1997 | universal design |
2 | 191 | 0.19 | 1998 | assistive technology |
3 | 154 | 0.15 | 2001 | user-centered design |
4 | 130 | 0.13 | 1998 | participatory design |
5 | 115 | 0.07 | 2011 | older adults |
6 | 111 | 0.03 | 2008 | people |
7 | 103 | 0.05 | 2002 | technology |
8 | 96 | 0.11 | 2005 | inclusive design |
9 | 64 | 0.04 | 2002 | design |
10 | 64 | 0.03 | 2014 | virtual reality |
11 | 62 | 0.02 | 2016 | health |
12 | 54 | 0.04 | 2008 | care |
13 | 51 | 0.05 | 2004 | children |
14 | 51 | 0.13 | 1997 | design for all |
15 | 49 | 0.03 | 2004 | disability |
16 | 42 | 0.07 | 2012 | information |
17 | 41 | 0.11 | 2005 | web accessibility |
18 | 38 | 0.03 | 2002 | usability |
19 | 37 | 0.05 | 2013 | user experience |
20 | 37 | 0.02 | 2011 | adults |
21 | 37 | 0.02 | 2016 | impact |
22 | 37 | 0.02 | 2014 | technology acceptance |
23 | 35 | 0.03 | 2011 | visual impairment |
24 | 35 | 0.01 | 2020 | mobile phone |
25 | 35 | 0.02 | 2014 | students |
26 | 34 | 0.05 | 2009 | user centered design |
27 | 33 | 0.02 | 2019 | digital health |
28 | 32 | 0.01 | 2016 | design thinking |
29 | 31 | 0.02 | 2015 | augmented reality |
30 | 30 | 0.02 | 2012 | human-computer interaction |