Table 2 Code Book.

From: Virtual Reality (VR) InducE Well-being (VIEW): a Scoping Review of VR Design, Mechanisms, and Well-being Outcomes

Well-being

SWB Dimensions

PWB Dimensions

Dynamics

Illusion Elicitation Techniques

Subjective Well-being

Pleasant Affect

Positive Relations with Others

Self

Interaction and Activity

Psychological Well-being

Unpleasant Affect

Personal Growth

Interpersonal

Bystander Observation

Life Satisfaction

Self-acceptance

Intergroup

Time Travel

Domain Satisfaction

Environmental Mastery

Environment

Embodying Self

Autonomy

Non-human

Embodying Others

Purpose in Life

Extended: Environment Description

Effects on Well-being

Empathy Concern Induction

Prosocial Behaviour Induction

Problem-solving Enhancement

Self-efficacy Induction

Bias Reduction

Pro-Health Behaviour Induction

Creativity Induction

Autonomy Induction

Closeness Induction

Pro-environmental Behaviour Induction

Focus Level Enhancement

Self-concept Induction

Oneness Induction

Confidence Induction

Nature-Relatedness Induction

Body Image Induction

Positive Affect Induction

Negative Affect Reduction

Others

 

Relaxation Induction

Stress Reduction

Globalness Induction

 

Erogeneity Induction

Fear Reduction

Saving Money Behaviour Induction

 

Vitality Induction

Pain Reduction

Regret Reduction

 

Restorativeness Induction

Anxiety Reduction

Life Satisfaction

 

Moral View Change

Engagement Induction

  1. Each effect category is named after the most coded effect within that category (except Others).