Table 1 Comparative summary of VR applications across related fields and the present study.
Domain | VR application focus | Research method | Key findings | Limitation |
|---|---|---|---|---|
Architecture education | Spatial understanding, collaboration, digital technologies | Case study, review | VR supports collaborative design, building survey, and improved perception; highlights when/how digital tech is applied | Focused on perception, single case studies; limited empirical data |
Engineering design | Simulation-based VR, VR + ML integration | Experimental | VR improves understanding of design process, teamwork, and design learning outcomes | Does not examine rendering optimization; focus on integration |
Construction management | Safety, simulation, digital twin | Experimental, case study | VR improves training, safety awareness, and construction learning simulations | Focused on operational skills; lacks detailed educational theory |
VR system optimization (our study) | LOD & OC optimized immersive VR + TAM +questionnaire | Multi-complexity experimental study + questionnaire survey + independent t-test | Techniques improve frame rate, reduce latency; potential for enhanced learning immersion;Assesses impact of technical optimization on learning immersion, spatial understanding, and interaction efficiency | N/A |