Table 3 A/B test of VR vs. Non-VR IDE.

From: From two-dimensional representation to immersive interaction: the VR-driven transformation of interior design pedagogy

Evaluation item

Traditional design method mean score

VR design method mean score

Mean difference (∆)

N

Learning effectiveness(LE)

83.57

90.33

6.76

120

Ease of use & tool experience(EUTE)

82.82

87.88

5.06

120

Engagement & involvement(EI)

82.61

89.63

7.02

120

Continuance intention(CI)

84.29

89.33

5.03

120